Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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100x Armageddon (1000+ nuke limit)
   
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May 1, 2020 @ 9:04am
May 1, 2020 @ 10:55am
5 Change Notes ( view )

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100x Armageddon (1000+ nuke limit)

In 1 collection by MHLoppy
MHLoppy's Rise of Nations Mods
23 items
Description
About:
Increases Armageddon limit values by 100x.

Note: The Armageddon timer clock graphic may not display the correct number during gameplay, however as long as the "Armageddon text" is the right number, the mod will be working. The Armageddon clock shown in the mod thumbnail is an illustration only.

How to use:
1) Subscribe to the mod.
2) Ensure that the mod is loaded and enabled in the Rise of Nations mod manager (accessible via Tools & Extras -> Steam Workshop).
3) In a game lobby select "100x Armageddon" in the Game Mods dropdown menu (see image).

This mod is NOT compatible with any other mod that modifies rules.xml, even if they don't modify the Armageddon limits. This includes other mods made by me.

CBP users:
If you're using the Community Patch (CBP), use the bundled Rules.xml Editor plugin instead.

Mod changes:
  • Default Armageddon limit increased from 4 to 400.
  • Additional Armageddon limit per nation increased from 1 to 100.
  • Additional Armageddon limit per team increased from 2 to 200.

FAQ:
How is this mod different from <other Armageddon mod>?
  • This mod documents exactly what has been changed and by how much.
  • This mod has a cool thumbnail which I spent slightly too much time making.
  • This mod makes no other balance changes / regressions (some other Armageddon mods are using a previous balance patch e.g. Americans are absurdly strong - this mod uses the latest official balance patch from 2004/2005 (the same as what EE uses)).
  • This mod is partly a learning experience for me! So even if partly a duplicate effort I can still use it to learn.

Does this mod work in multiplayer?
    Dropdown mods are not very stable in EE v1.20 (the current version). It might be okay for games with 2 human players, but for larger multiplayer games you should expect out of sync issues. I've heard that EE v1.10 might be more stable for dropdown mods.

Does the AI use the extra Armageddon limit?
    I'm not 100% sure as I haven't tested this, but if I had to guess: it will try to.

Support:
If you like this mod, please consider rating it. If you notice any issues, please let me know so I can fix them!

To support my modding:
[patreon.com][ko-fi.com]
4 Comments
Ezplorer Dec 31, 2023 @ 5:23am 
Oh this is just what I was looking for
MHLoppy  [author] May 1, 2023 @ 2:26am 
@AdorableAurora if you have plugins enabled in CBP Launcher (can be toggled in the settings tab), it's one of the plugins distributed along with CBP. If you're not familiar with CBP, the link is in the text that mentions the Rules.xml Editor plugin - changes like this one are not a core part of the patch, but because they're nontheless highly used changes (and dropdown mods aren't strictly compatible with CBP), I made a plugin to allow people to replicate the functionality without needing to edit the files themselves.
AdorableAurora Apr 30, 2023 @ 11:01pm 
whats the bundled Rules.xml Editor plugin?
[DESI] Lelouch_|CIT| Feb 9, 2022 @ 5:48am 
931, this is the first change i made in my noobish 'self-modding' days