RimWorld

RimWorld

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Green Endangerment
   
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Apr 30, 2020 @ 3:28pm
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Green Endangerment

Description
Escapees from a federation raid on a bootleg chemshine factory, you have landed on a hostile rimworld. Win them over as best you can, using the only thing you know how to make.

Your faction will be a New Hideout.
Start with 5 people, chosen from 5.
Arrive in drop pods.
Characters and creatures explode on death (bomb, radius 2).
Player starting characters have a 100% chance to start with trait: Chemical fascination
Player starting characters have a 100% chance to start with alcohol addiction.
Player starting characters have a 100% chance to start with alcohol.
Start with research: Drug production
Start with research: Beer brewing
The stat "tame animal chance" will be universally multiplied by 300%.
The stat "train animal chance" will be universally multiplied by 200%.
The stat "animal gather yield" will be universally multiplied by 200%.
The stat "global work speed" will be universally multiplied by 200%.
The stat "Arrest success chance" will be universally multiplied by 200%.
The stat "social impact" will be universally multiplied by 300%.
The stat "drug cooking speed" will be universally multiplied by 200%.

Incident created:
-Drunk muffalos

Can never build:
-Power conduit

Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.

Faction relation modifiers:
-All factions including hidden (Starting: -100 to 100, Natural: -100)

Start with:
-Boomalope x12
-Muffalo x8

Map is scattered with:
-Chemshine x500
-Chemfuel x1000
-Packaged survival meal x200
-Liver x5
-Laser minigun



This requires several of the vanilla expanded series of mods by the great Oscar Potocki