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Yeah! I got a couple.
If this mod does not add those metals to the long range scanner it would be nice if it did, *Or if you could make a separate mod that made them searchable on the long range scanner that'd work too.
Fantasy metals does not allow you so scan/search for them long range.
"T Materials Metals" is another mod I use and like a lot, but it has no nodes to mine from, it simply spawns metal as bars in trade or for quest rewards, and generates items made of the metals.
If you could make an extension for that mod which creates node generation and makes the metals searchable using the long range mineral scanner and ground penetrating scanner that would be great :)
Only ideas though, so no pressure. If you see this and want to do it, great, and if not that's cool too.
I thought it might make them searchable in the long range scanner at first glance from the catalog, but looking at the required mod I'm guessing it simply adds the new metals to a list and makes them smeltable.
Could not resolve cross-reference: No Verse.ThingDef named CAL_Aluminum found to give to Verse.ThingDefCountClass (20x null)
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
I have tracked it down to this mod. I am not using Cupro's Alloys. I am using Fantasy Metals Reforged.