Stormworks: Build and Rescue

Stormworks: Build and Rescue

120 ratings
Monstrum Ship
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Vehicles: Creative
Tags: v0.10.33
File Size
Posted
Updated
98.662 MB
Apr 27, 2020 @ 9:41am
Aug 6, 2020 @ 4:57am
10 Change Notes ( view )

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Monstrum Ship

Description
!Please respect my work and do NOT reupload it without my permission!

!!There is a custom oil rig version available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2085766468
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Please like if you like the ship that would be very nice and help me out a lot!
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This ship is not at its final form so expect bugs in it.(Please tell me if you find something!)
Sometimes electric connections are not saved correctly in the saving process so there is a chance that some door might not work. Just tell me then and I will fix it within the next update.
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CONTENT:
  • General

  • Engines&Startup

  • Escape options:

  • Lifereaft
  • Helicopter
  • Submersible

  • Features

  • Stuff
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GENERAL

This ship was inspired by the horror game Monstrum. |Link: https://www.teamjunkfish.com/monstrum | It is very big and laggy, especially if you turn on the lights!!! I do not recommend this for multiplayer, but if you are out on the water it won´t lag too much. I tried to make it as near as possible to the game, but there is a building limit even if you´re modding the xml file, so I had to make some compromises. The functionality was more important than the look, so there are things on the ship that aren´t in the game. The ship will spawn at the creative base and has full interior.

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ENGINES&STARTUP

This ship has 5 engines + 1 extra engine and 2 working generators. To start them up you have to go in the Engine-Room and activate the Power (Breaker + Buttons). After that you have to activate all the Turbochargers, Main Engine Stuff and of course the Fuel.(M.F.T or Ex.F.T and the Fuel lines) Then throttle up and press start. In case of fire or other emergencies, there is an emergency shutdown button for both, engines and generators.

This will change soon when I update the ship with a new modular engine.

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ESCAPE OPTIONS

There are 3 different escape options: Liferaft, Helicopter and a Submersible.

  • LIFERAFT:

    Not much to say here.... Just let it in the water and jump in

    Stats: - room for 2 people

    Updates: There won´t be many updates on this vehicle.


  • HELICOPTER:

    Make sure to activate the Gyro and Wait for it to get the rps before disconnecting from the ship. The ship shouldn´t move! The helicopter needs a bit of time to start up!(min 30sek)
    Startup: Activate Fuel Pump, Gyro and then slowly increase the collective.

    Stats:
    - enough room for 5 people
    - good range
    - nice and easy to fly

    Updates: It seems like there are problems with this vehicle, I will look into it.


  • SUBMERSIBLE:

    Like in the game there is a startup sequence you have to survive. When I'm done being lazy and finish the ship the sub WILL work. (Follow on youtube to see what I'm doing)

    Stats:
    - room for 1 person (+ somebody on the ladder)
    - not much range
    - nice control (if you drive forward)

    Updates: Waiting for the rest of the ship to be ready...
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FEATURES

This ship has a sinking button as well as a Lidar from Geekness, a Megalodon detector from CEO of Rascism and a BC-348-0 Receiver from Endoskull. You will need a code for the sinking button that can be found on the ship(You only need 1 number) There are Pumps for the Bow, Middle and Rear section and gauge displays of the water inside. The engine room has a simple phone system as well as pumps.

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STUFF

This big ship took me approximately 100+ hours to build and I startet building it 7 months ago(from 5.5.2020). By the time I was not as good in building as today an I learned a lot by building this ship. It also took me 882 screenshots of the game and many videos to have a overview of all the rooms etc.
I hope you like it as much as I do and I hope that Stormworks will be stable enough some time to play with this ship in multiplayer without lag. I would be very happy if you like and share this creation. Also feel free to comment down below what you would like to see in the next update of this ship!

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Next Update:

Stormworks 1.0 adjustments, bug fixes and what you want!
- Autopilot
- fire supperssion for engine room
- making the ship less cpu/gpu frying
- fixing the helicopter issues
- fixing the sub (done)
81 Comments
LazarCake_YT Aug 8, 2024 @ 10:13am 
and also this is an add on! shadowpro!
LazarCake_YT Aug 8, 2024 @ 10:12am 
This is an amazing mod, i really love it! you should definitly add maybe a foghorn but other then that its amazing! i love it, keep up the good work.
sebastianthegamer Sep 27, 2023 @ 1:56pm 
YALL THSI IS A MISsION
Mat Apr 7, 2023 @ 10:07am 
Is this ship discontinued?
Shadowpro Mar 9, 2023 @ 5:54am 
how do i download it beacus when i subbed i did not get it
LazyDoggo Feb 27, 2023 @ 8:51am 
How do you do the mission?
BallUpTwin Oct 16, 2022 @ 8:27pm 
the ship is fire
krakenslasher08 Oct 5, 2022 @ 8:10pm 
I LOVE YOU!!!
themiik1 Jul 24, 2022 @ 11:58am 
code is 7568
matthewmargeson11 Jul 9, 2022 @ 10:17am 
the code wont work for the scuttle