Kenshi
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Player Town Settlers Patch 2020
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Apr 26, 2020 @ 3:08pm
Apr 10, 2021 @ 2:55pm
12 Change Notes ( view )

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Player Town Settlers Patch 2020

Description
This is a patch for Player Town Settlers created by Nanogiraffe.
You do need to be subscribed to his mod for this one to work. Place the original mod above the patch mod in the load order. Below is the link to the original mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=816282176

What this patch does
*Adds more settler camps in various parts of Kenshi: Bast, Border Zone, Heng, Leviathan Coast, Okran's Pride, Okran's Valley, Stenn Desert, Stormgap Coast, and The Great Desert
*Adds more dialogue: The player can now find the leader in the settler camps and talk to him and invite him to your town.
*The settlers after you initiate a contract with them will travel to your town, wander around, and shop at certain times of day if you have a shop counter placed for them. They might also loot downed foes and use their equipment.
*Adds a main settler camp in the Stenn Desert.
*This patch should be compatible with Genesis Mod. I have ran both mods so far with no conflicts.

Tips
*The settlers will not use chairs, beds and such around your player town. With this current version of Kenshi, the AI doesn't have the option and crashes if you try it. Maybe Kenshi 2 will be different...
*Most of the settlers are quite weak. So if you decide to go to one of their camps and talk them into traveling to your town, I suggest escorting them to your town.
*If you want to change their equipment after you initiate a contract with them, you can pick them up, "loot" them, and put on the equipment you want them to wear and put them back down.
*The settlers might buy from your shop counter: rice bowl, cactus rum, animal claw, hashish, cheap weapon, basic first aid kit, bread, splint kit, and Bolts [Toothpicks]
*Have fun adding life to your outpost :)

Now included in Project Genesis :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2228579107
Popular Discussions View All (2)
11
Jun 26, 2020 @ 3:58pm
since its too much text for the comments...
paperkut808
0
Feb 12, 2023 @ 11:52pm
Shop Economy Compatibility
Damon_Vi
112 Comments
Stukov Aug 17, 2024 @ 7:36pm 
Can't find settlers in Heng and when i invite settlers from other regions they just disappear
Alb Feb 26, 2024 @ 2:59pm 
This mod makes a new faction called "settlers" which is slightly allied with the player. Because of this, whenever the player is attacked in cities, such as when the player commits crimes or being a disobedient slave, all the settler npcs will cause a mass riot in the city in an effort to defend the player.
một ngày đẹp trời Jul 24, 2023 @ 11:02am 
can this mod together with living world? and can it cause conflicts with any other mods?
Kaiser Zero May 30, 2023 @ 7:43am 
Does anyone know of a way to use this with UWE? UWE has overrides for Bast, and knowing how Kenshi works it would definitely conflict somewhere. And I saw in a comment below about the settler spawn points, any updates to that? Side note about this, from what I know about the Shift+F12 menu, you'd have to delete the 'town placement' marker to prevent certain spawns as it sounds like it is akin to a 'nest', but I dunno as I haven't really messed with it too much. Any advice/knowledge is appreciated
Xoatl Jan 24, 2023 @ 6:00pm 
do i still need to sub to the required mod if I already have genesis subbed?
Spectre Jan 17, 2023 @ 1:13pm 
@AngelofDeath69 If camp spawn locations are not totally random, then there must be a way to delete designated spawn points. I would make a post on the community hub, you will probably get a solution within hours.
AngelofDeath69 Jan 17, 2023 @ 9:03am 
settlers decided to put down beds and campfires inside my base and I cannot build on that location because of that.
Deleting them through shift +F12 just respawns them after reloading...
Suggestions?
Michael {United Critics} Dec 31, 2022 @ 4:00pm 
Will this mod get more updates and overall more content to it?
Spectre Dec 9, 2022 @ 4:21am 
Love the mod, it's nice to have some permanent NPC residents in the base in addition to all the visitors. In combination with a bunch of caravan and economy mods, my base is sprawling with life. I also use the wandering medics mod and (no idea if it's a bug or a feature) they constantly leave their bonedogs after visiting, so my base is now a dog shelter too :)

I still don't fully understand the settlers though. Can i invite multiple groups or do they cancel each others contracts out? My experience has been both. On a previous save i could only recruit one group and they were quite actively defending and using turrets. I currently have 2 groups in my base, but one is patrolling passively, while the others seem to be a permanent shopping visit.

I think picking up the group leaders causes weird AI issues, as the leader changes every time you do it.
Warnoise Nov 3, 2022 @ 10:19pm 
is it possible to make the settlers use player beds and player training dummies?