RimWorld

RimWorld

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Borg Race Injection and Research Patch
   
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Mod, 1.1, 1.4
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418.963 KB
Apr 25, 2020 @ 2:23am
Nov 21, 2022 @ 1:56pm
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Borg Race Injection and Research Patch

Description
Load after Borg Race mod.

Adds a special syringe and surgery that will convert your prisoners/colonists to a borg drone 100% of the time. Syringe requires Borg Nanite Research to create at either Borg Machining table or the Drug Lab. Ingredients are 2 plasteel, 1 advanced component and 4 luciferium.

This patch also makes it so that you can research and create the borg from scratch yourself. It does this by removing the restrictions on borg research and buildings. The initial Borg Nanite research is now dependent on Bionics (or Advanced Bionics if you have EPOE/EPOE Forked), and the Borg player faction will now start with this tech researched so they can build their special research bench at the start.

This is a work in progress, and is likely still unbalanced.

Please feel free to suggest changes!
58 Comments
pgames-food Jan 14, 2024 @ 7:05pm 
ah ok i see what you mean.
im not an expert modder, but there might be a way to modify the borg mod so that any weapon and armours can be used - i'll try and have a look in near future on that :)
Aravox Jan 13, 2024 @ 9:41pm 
Well that indoctration mod virus does what this mod does.

I don't mind having Borg that has to take prisoners before forcing them to be Borg i guess....
What personally bothers me is that the Borg don't seem to have too much tech in the Borg Mod. I'd like to see way more.

After all a Borg isn't classified as normal human and can't use any of their equipment gear, weapons, or any of the stuff. To me that's a massive handicap.

So the way to fix it is having the Borg able to replenish numbers fast. And that's the issue, the main mod doesn't seem to work for the borg virus on melee dmg. :/

I have the Borg mod removed from my gameplay for now but im still subscribed to it.

I wish that the Borg were not listed as "other" than human and unable to wear all gear and use weapons. Seems odd to me.

Anyways im not the modder of this mod or the Borg mod. Just loving the idea of it, but wish it were fixed so i can play as Borg.
pgames-food Jan 13, 2024 @ 2:11pm 
ah ok, i havent had chance to test it out yet (my rimworld files are on another drive with all the mods etc for my savegame, and backups, its like 40gb :)

you are right that ideally the best place for a fix is in a mod itself, just that in case its more tricky than that there might be a way to use rimmsqol (quality of life) mod to add in (while playing) the borg hedif back, if you wanted to still sort of experience borgness meanwhile. (possibly with indoctination mod too)
https://steamcommunity.com/sharedfiles/filedetails/?id=1682888866&searchtext=indoctrination
Aravox Jan 13, 2024 @ 12:53pm 
@Pgames-food that mod is neat but it would only bring them back into the faction, not as borg. Per say. So if your faction and ideology was "borg like" and then you inject the pawns with the borg injection they would be Borg after. So it's somewhat of a fix.

However on the page of the mod below you suggested they say that any special Traits of the pawns are deleted upon resurrection and any implants they had are deleted.

I'd rather someone fix the BORG attack with the melee borg weapon to install a "Infected with Borg nanties" virus for the Roleplay fun of being Borg.

The idea that all dead pawns come back is kinda game breaking in my opinion.
pgames-food Jan 11, 2024 @ 11:41pm 
i just remembered, it was the mod where if you Kill an enemy, they resurrect under your control :)
pgames-food Jan 11, 2024 @ 11:35pm 
hi i think i saw a mod released maybe 1 or 2 months ago (relatively new) which had a feature that sounded like it would be perfect for the borg mod issue. i forgot the actual mod, and unfortunately posted on there that it could be the mod that helps the borg page,but dont think i posted the other way around on the borg mod page itself :( (i'll double check though, but maybe you can find the new mod before i can remember it) and post back :)
Aravox Jan 11, 2024 @ 5:04pm 
I have questions. in the main normal mod the Borg attacking with the Nantie weapon doesn't seem to cause the infection to turn anyone. I'm not sure why and what's wrong.

Does this mod fix that? Or is it using the infection to fix it?

Can my Borg units attack with the nanatie weapon and turn players via infection?
Darkstar  [author] Sep 16, 2023 @ 4:35pm 
That feature is broken in the main mod and can't be fixed apart from editing the DLL, IIRC. This mod is effectively a workaround to that issue.
doriansachio Sep 15, 2023 @ 4:32pm 
Does this fix the flaw in the main mod that prevents AI borg from assimilating, or is that feature still broken either way?