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im not an expert modder, but there might be a way to modify the borg mod so that any weapon and armours can be used - i'll try and have a look in near future on that :)
I don't mind having Borg that has to take prisoners before forcing them to be Borg i guess....
What personally bothers me is that the Borg don't seem to have too much tech in the Borg Mod. I'd like to see way more.
After all a Borg isn't classified as normal human and can't use any of their equipment gear, weapons, or any of the stuff. To me that's a massive handicap.
So the way to fix it is having the Borg able to replenish numbers fast. And that's the issue, the main mod doesn't seem to work for the borg virus on melee dmg. :/
I have the Borg mod removed from my gameplay for now but im still subscribed to it.
I wish that the Borg were not listed as "other" than human and unable to wear all gear and use weapons. Seems odd to me.
Anyways im not the modder of this mod or the Borg mod. Just loving the idea of it, but wish it were fixed so i can play as Borg.
you are right that ideally the best place for a fix is in a mod itself, just that in case its more tricky than that there might be a way to use rimmsqol (quality of life) mod to add in (while playing) the borg hedif back, if you wanted to still sort of experience borgness meanwhile. (possibly with indoctination mod too)
https://steamcommunity.com/sharedfiles/filedetails/?id=1682888866&searchtext=indoctrination
However on the page of the mod below you suggested they say that any special Traits of the pawns are deleted upon resurrection and any implants they had are deleted.
I'd rather someone fix the BORG attack with the melee borg weapon to install a "Infected with Borg nanties" virus for the Roleplay fun of being Borg.
The idea that all dead pawns come back is kinda game breaking in my opinion.
Does this mod fix that? Or is it using the infection to fix it?
Can my Borg units attack with the nanatie weapon and turn players via infection?