RimWorld

RimWorld

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Psycast Preference
   
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Mod, 1.1, 1.2
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33.050 KB
Apr 20, 2020 @ 5:21pm
Aug 16, 2020 @ 12:32pm
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Psycast Preference

Description
This mod allows you to set your preference for which random psycast a colonist can learn when using Psylink Neuroformer or performing linking ritual at the Anima tree.
24 Comments
hottt3 Jul 26, 2022 @ 9:43am 
I see. Thanks for the answer anyway:)
Denethor  [author] Jul 26, 2022 @ 7:30am 
@hottt3 I no longer support this mod since the release of Choice Of Psycasts mod which practically covers functionality of this one.
hottt3 Jul 24, 2022 @ 9:01am 
Is there a chance of updating?
Bhaer Mar 11, 2021 @ 5:53am 
ok Thanks!
Denethor  [author] Mar 11, 2021 @ 2:40am 
I usually place meditation spots around the tree and colonists are using them. You may also want to add meditation to their time schedule.
Bhaer Mar 8, 2021 @ 7:43pm 
i have a question not related to the mod, will they meditate at a anima tree normaly or by telling them to?
Denethor  [author] Dec 12, 2020 @ 5:00pm 
Yes, that is correct. There is a check if colonist already have any psycast of that level (same as in base game). Mod only modifies the pool from which are psycasts chosen and all other logic is same as base game.
gekkobear Dec 11, 2020 @ 10:30am 
On the "not getting a psycast from the ceremony" issue?
I just hit this; and think I know one way it can happen (surely there are more, but this happened to me without this mod in play at all).
I had a tribal get Lvl 1 from the tree first; then I got Yeoman and the ceremony with that.
I think the ceremony only gives you a psycast up to the rank level? Maybe?
Denethor  [author] Nov 16, 2020 @ 8:02am 
I've just tested the mod with current version and it works. The mod is replacing "Hediff_Psylink.TryGiveAbilityOfLevel_NewTemp" method and if any other mod does the same (or replacing/modifying methods using this one) there is not much I can do about it (especially when I don't know with which mod it conflicts).

You can try to change mod order or you can check mod settings to make sure that you have at least one psycast enabled per level if you have not done that already (it can happen that you don't have any enabled if the psycast that was enabled before was then renamed/removed from base game or another mod).
Othobrithol Nov 15, 2020 @ 7:56pm 
Sadly I just had the same issue pop up - first time I ever used your mod. Did the first royalty quest and the follow up ceremony -> No psycast learned. A day later my anima tree was ready and I had a nature pawn bond -> no psycast.

I doubt it is a flaw in your mod. I run like a hundred and no doubt some are sloppy and cause conflicts where they shouldn't.