XCOM 2
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[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories
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Apr 20, 2020 @ 2:40pm
Sep 28, 2020 @ 9:37am
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[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories

In 1 collection by NightNinja54
Sitreps
10 items
Description
Commander, we have reports that activity in the field appears to have increased. Tell our soldiers to come prepared.
-Bradford

Multiple Sitreps: Guaranteed
This mod offers the guaranteed appearance of multiple Sitreps for all mission types throughout a campaign.

Many great mods offer unique sitrep experiences that may never be seen due to luck of the draw from the Sitrep pool. This mod aims to remedy this.

Enhancements
Each mission will have multiple Sitreps. By default, 3 Sitreps will attempt to be pulled for every mission type. All base XCOM2 sitreps and all subscribed sitrep mods will be included for use.

2.0 Features
The mod is fully customizable for the following features. I recommend using the Config-Companion to store your setup.
  • Categories
    Sitreps can be categorized that are similiar, or different, in nature. The game will pull from these categories as customized to your preference. This will lead to greatly diversified encounters.

  • Category Chances
    Individual categories can be customized with likelihood of appearance; desired percentage fully customizable.

  • Category Amounts
    Individual categories can be customized to pull single or multiple sitreps; desired number fully customizable.

  • Categories Available
    The total number of categories available has been increased to 10.

  • Uncategorized Sitreps
    Sitreps that are not included in a specific category can still be included for play. You may fully customize if uncategorized sitreps will be included, as well as how many total and the chance of occurring.

  • Groups
    Similiar to a sub-category. For example, two of your categories may be 'Enemy Type' and 'Raider Faction'. If you use mods like 'Cerberus: Forces and 'Cerberus: Raider Faction', there is potential for Cerberus enemies to show up and fight themselves. If you don't want that, you can include them in their own 'Cerberus Group'. The mod will check if a Cerberus sitrep is already in play, and only take one of these sitreps for improved immersion.

  • Groups Available
    The total number of groups available is 10.

  • Improved Logging
    If you're ever curious how the game decided which sitreps are in play with this mod, your xcom log file will fully detail the decision process based on your configuration.

Additional Details
This will seamlessly integrate into a current or new campaign.

The number of sitreps, chance of sitreps occuring, and applicable mission types are all fully customizable in the config file XComGame.ini.

Additionally, included sitreps can be adjusted via the config file XComGameData.ini.

Notes and FAQ
Some sitreps will not manifest together; this is expected. For example, a shared sitrep like a raider faction, allied faction, or enemy encounter type changer will only bring one of these sitreps types into play if multiple are rolled. I recommend using the 2.0 categories feature to address this.

Full Credits
  • RealityMachina: Development of Original Sitrep Mods and Code
  • NightNinja54: Additional development for multiple sitreps and categories
  • RedDobe: Code recommendations for more appropriate sitrep rolls

Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!

Collections


Popular Discussions View All (5)
58
Jul 5, 2023 @ 9:30am
Questions pertaining to the categories feature
ZiggyTouyeul
14
Dec 6, 2024 @ 10:07pm
Config file share
Drakten
26
Nov 7, 2024 @ 5:24pm
PINNED: Sitrep Names - Please add on!
NightNinja54
458 Comments
Gentleman-Velociraptors May 4 @ 1:08pm 
Well, as you can probably guess, Puggly, both Advent and The Lost will be in the mission en masse.
Puggly the Grey Apr 7 @ 10:50am 
Excuse me fren, but what would happen if, fir example, both ShowOfForce and TheHorde were active on le same mission? :doge:
hottt3 Mar 22 @ 8:52pm 
Thanks for the mod! Is it officially compatible with LWotC?
Boge Feb 27 @ 6:33pm 
I'm not getting multiple sitreps with the Guerilla ops. I've done about 3 now and it's always just the one choice.
Velvet Feb 5 @ 8:25am 
@Tugga You might have already figured this out since its been half a month, but Covert Operations has its own official compatibility list and does, in fact, mark this as incompatible. If you intend to play with it you should check the rest of the list too, its on their workshop page.

Of course it doesn't cover every mod, but I assume any popular mods that are hard incompatible would probably end up being known about and added, at least as of the last time the list was being maintained. Of course, the mod hasn't been updated since 2022, so I'd guess the compatibility list hasn't been updated in a while either.
XxLengeyxX Jan 21 @ 11:01pm 
I don't know if I have bad luck...
But 99% of the missions, even with the faction mods I get the LOST...
Annoying af!:steamfacepalm:
steamt Jan 17 @ 1:41pm 
Perhaps my memory is faulty but I recall getting sitreps on all Guerrilla Ops. I no longer get Sitreps on all the Guerrilla Ops choices. It seems to be following the non-mod game, 1st op has a sitrep, 2nd has a chance to, 3rd nearly never has one.
Tugga Jan 16 @ 2:57am 
Thanks for the answer!
Gentleman-Velociraptors Jan 16 @ 1:31am 
Honestly, last I checked, it is incompatible with Long War of the Chosen, and you could check with Covert Infiltration if it will work or not, but I think it might be best to assume that it would be incompatible if it modifies the Sitrep system.
Tugga Jan 15 @ 8:23pm 
Does this have any known compatibility issues? Does it work well with Covert infiltration or long war of the chosen?