Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Combined Cargo Storage V2
   
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Building
Buildings (by category): Storage
File Size
Posted
Updated
18.286 MB
Apr 20, 2020 @ 6:28am
Jun 6, 2021 @ 10:17pm
11 Change Notes ( view )

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Combined Cargo Storage V2

Description
This will add 2 Combined Cargo Storage's which include>
One with Vehicle's storage
Both with Livestock storage but only a visual capacity on the vehicle storage unit.
Both with Meat storage but only a visual capacity on the vehicle storage unit.
Both with Open and covered and a shared capacity of 30000 tons
Meat has it's own capacity of 2500 tons on both storage's.
Livestock has it's own capacity of 1875 tons on both storage's.
Vehicles have their own capacity which is mixed depending on the size of the vehicle.
Both Also include >
12 Factory connections
2 Road connections
4 Rail lines
4 Vehicle stations and 2 parking bays on the vehicle storage.
1 High voltage input (required if meat capacity is over 800 tons)
1 Low voltage input


Это добавит 2 комбинированных грузовых хранилища, которые включают>
Один с хранения автомобиля
Оба с хранилищем скота.
Оба с хранением мяса, но только визуальная емкость на единице хранения транспортного средства.
Оба с открытым и закрытым и общей емкостью 30000 тонн
Мясо имеет собственную емкость 2500 тонн на обоих складах.
Животноводство имеет собственные мощности 1875 тонн на обоих складах.
Транспортные средства имеют собственную вместимость, которая смешивается в зависимости от размера транспортного средства.
Оба также включают>
12 Заводские соединения
2 Дорожные связи
4 железнодорожных линии
1 ввод высокого напряжения (требуется, если вместимость мяса превышает 800 тонн)
1 вход низкого напряжения


42 Comments
hetsvakeshet Nov 9, 2023 @ 2:47pm 
I have noticed a problem with at least the smaller of the two warehouses. Of the four parking/loading slots, the one on the far LEFT is used primarily (only?). I have played two separate games now where MANY trucks get 'stuck' in this far left slot. You won't notice it unless you watch this slot very closely. The last time this happened I watched over happiness drop by 3 points and i couldn't find the reason until i searched more closely. There was a ghost-like truck with several other silhouettes on top of it. These trucks cannot be individually released or sent back to their depots - they are stuck there. The only way to release them is to sell them. That being said, it seems to happen with W50 and KAMAZ trucks the worst. Could it be just a truck problem when using this building? Anyway, selling over 100 trucks to clear the traffic jam was horrible...
Twiggy  [author] May 24, 2023 @ 4:54pm 
@一颗赛艇!Your'e welcome and thanks for the comment
一颗赛艇! May 24, 2023 @ 2:29am 
Good mod,it helps me arranged several kinds of material for vehicles production line by one storage,THX.
Twiggy  [author] Sep 17, 2021 @ 6:02am 
You are welcome , I hope you still enjoy the mod.
webbie33 Sep 17, 2021 @ 12:48am 
@Twiggy - Okay, thank you for the feedback.
Twiggy  [author] Sep 16, 2021 @ 9:03pm 
Hello I lowered the loading on this a while ago which lowers the power consumption but if i lower it much more loading will be really slow. When i was testing these i found the Meat capacity to be the thing which consumes the power so maybe if you have a bit in there ? You could empty it a bit which will lower power consumption. Apart from that you could change the file for yourself and lower the loading speed if you know how to although it is only 2.2 now. I hope this helps you in some way ?
webbie33 Sep 16, 2021 @ 7:36pm 
@Twiggy - Enjoy your mods and your combined storage units are wonderful. But, one thing I've noticed is a power problem around these large combined storage buildings. Perhaps I'm doing something wrong. By my way of thinking, if the building is directly connected to a power source, then it shouldn't draw from power substations in the area. But, this doesn't appear to be the case. And this building seems to draw a lot of power. So I end up with a fair number of substations in order to power anything near or connected to this. Do you have any suggestions?
dennis Jun 6, 2021 @ 11:34pm 
Great! You have so many variants and no obligatrion to do any work, so i am very happy! BTW would it b possible to make a modded Cargo helipad (1&3 bay) with a refuel pipe input? :)

THX again, dennis.
Twiggy  [author] Jun 6, 2021 @ 10:22pm 
Hi spam this, sorry really lazy lately but I have updated this and the original combined vehicle storage as well with parking bays for vehicle transfer. Hope you enjoy
dennis Jun 6, 2021 @ 8:37am 
Hit Twiggy, as always thx for the great additions. Vehices stored in the big variant are not able to leave the Warehouse by themselfs.