Arma 3
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Hunting Mod
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
29.177 MB
Apr 15, 2020 @ 7:43am
May 11, 2020 @ 1:24pm
2 Change Notes ( view )

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Hunting Mod

Description
Hunting Mod by krzychuzokecia

Pack of hunting-themed retextured equipment. Most of the items have features in high-visibility safety/blaze orange.

Content:
- hunting clothes in several variations (red, green and blue shirts with coyote, olive and camo pants),
- hunting vest in three types (coyote, olive and camo),
- LDF Forest Ranger summer clothes,
- blaze orange beanie,
- baseball caps in blaze orange and camo,
- two bavarian-style hats,
- brown safari/cowboy hat.

More to come later.

Credits:
- Bohemia Interactive Studios - original models and textures,
- krzychuzokecia - retexturing,
- Evil_Organ aka EO - inspiration and hunting camo.

Check out my ModDB profile to see my other projects!
13 Comments
Tuxu -=JeepC=- Aug 23, 2022 @ 1:29pm 
You got that right, ofp scripts were hell when compared to arma but the tendency of madatory scripts being optional and subjected to ram\AI\laoding whim is still a "feature" in arma 3.

I was thinking of an OpFor goat with a patrol route and a "flee" behavior instead of an "engage" one.

Didn't expect you to write the whole thing anew, just thought maybe you could strip and utilize an existing infra.
krzychuzokecia  [author] Aug 23, 2022 @ 5:38am 
In OFP you had to manually write a function for that, and even then it worked half reliably. Since Arma 1 there's surfaceType command which does exactly what you say - detects the terrain type. But that's not really a problem - you don't *need* automatic terrain detection, you can place invisible markers manually on map to have those zones/points and be done.

Problem is making units actually wander around these points convincingly, detecting human units and shots to run away, herding etc.. This haven't been done really - in Arma people mostly write scripts doing the opposite (stalking the player instead of running away from him), so just using some of the pre-existing scripts/functions is only half of the job (for example spawning scripts).

And since I'm really a noob when it comes to that stuff (I can write something simple in SQS for OFP, but SQF is black magic), there really won't be any functions coming to this mod any soon.
Tuxu -=JeepC=- Aug 23, 2022 @ 5:13am 
Feels like the mod needs map points like Sleeping, Grazing and Water areas with a timed "Patrol' route that would include them.

I don't know how exactly but I think there's a way to for a script that would automatically recognize groups of shrubs for Sleeping, grassy areas for grazing or bodies of water for drinking.

I used to do that in OpFp:Res back in the day but with kids and work... No real chance for me to push on that front.
krzychuzokecia  [author] Aug 23, 2022 @ 5:02am 
You can spawn goats with one of the vanilla modules. They will roam around the spawn area a bit, but not really far. To be frank, they hardly move at all.

There's also ambient wild boar mod by EO available - here boars are a little more active, but since they are spawned as part of ambient terrain effects, this version ain't really MP compatible (ambient animal spawns are client-side, so your friends will have them spawn in different places).

https://steamcommunity.com/sharedfiles/filedetails/?id=1814851665
☠ Kibbe_Surdo ☠ Aug 20, 2022 @ 3:50pm 
What are we supposed to hunt ? there are no animals in arma besides rabbits
Tuxu -=JeepC=- Jan 8, 2022 @ 2:22pm 
I hope you've enjoyed the holidays, would love to see some progress on this.

Tracking, luring... the works, like in The Hunter CotW.

Thanks!
Hannah Oct 11, 2021 @ 12:17pm 
any progress?
appleit09478 Mar 22, 2021 @ 1:38pm 
yeah that makes sense. would still be an awesome mod.
krzychuzokecia  [author] Mar 19, 2021 @ 9:56am 
I hope to get working on it sometime this year. "Importing" animals may not be hard (there's already A2 wild boar ported by Cervantes and EO), thing is they need proper behaviour via .fsm or scripts. Vanilla animal behaviour sadly is not enough (they don't really move around, and don't seem to be running away from player/shots, so it all becomes really boring - you can check out EO's Eden Animals mod to see vanilla animal behaviour).
appleit09478 Mar 19, 2021 @ 9:50am 
any update on this? arma is perfect for a hunting sim/mod. surely importing animals/wildlife can't be that hard