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what im saying is that many new community maps are badlt optimised and over detailed with unnecessary props, i dont care how a map plays whether it be a choakpoint hell of a tack or if it flows from end to end
what im saying is that i am a fan of the classic tf2 maps how they tend to go towards less is more
remember when swift water came out , it was big and badly optimised
i never played the newer halloween maps but it heard that they were pretty bad interms of performance
but other wise dont let me get in the way of how you want to do your mapping and keep up the good work
most of these new community maps are chokers full of props and unessesary details that make the map look too busy also it tanks performance mainly on older pcs
The logo or cover:
It has a good design and I like the difference between the fonts of "Snow" and "Force". It really has something.
Secondly the map itself:
It is a quite good looking map with some issues. You can defend but it is not easy at all!
You really have to fix that.
All in all the design seems good the gameplay can be improved.
Thanks for your patience.