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This is exactly what I need! Does it work for 1.5?
Once I'm done with the genetic research, prisoners will probably all be dumped into the same cell again, patched up and let go. Or immediately turned into mechanoid brains. Either way, separate cells and bed assignments won't be needed anymore, so I'm thinking to remove it then, if it really is responsible for the behavior I described in my previous comment.
If I let any escape, my colonists get the mood debuff for not being able to control my own people or so, and I also just got the two prisoners becoming lovers and wanting a shared bed.
(I suppose different mod could be responsible, but this one came to mind first)
I didn't fix whatever causes them to be considered as "escaping", but it removing this mod *did* end the infinite loop because the wardens no longer try to escort them back to their cell, so the result is good enough, ie I want prisoner out of my jail peacefully and they are out of my jail peacefully.
Note that I'm ONLY having this issue with Wild Men, normal prisoners work normally with or without this mod.
Also, can you consider to put the Gizmo at the same place than for Colonist/Slave bed please? (and hide it when the bed is medical)