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Nahlásit problém s překladem
Consider getting wololoo
Prisoners with high moods will start to doubt their ideology making it easier to convert them without needing to move them around.
This is exactly what I need! Does it work for 1.5?
Once I'm done with the genetic research, prisoners will probably all be dumped into the same cell again, patched up and let go. Or immediately turned into mechanoid brains. Either way, separate cells and bed assignments won't be needed anymore, so I'm thinking to remove it then, if it really is responsible for the behavior I described in my previous comment.
If I let any escape, my colonists get the mood debuff for not being able to control my own people or so, and I also just got the two prisoners becoming lovers and wanting a shared bed.
(I suppose different mod could be responsible, but this one came to mind first)