RimWorld
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Incident Tweaker
3
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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4.734 MB
7 Thg04, 2020 @ 7:53am
29 Thg03, 2024 @ 12:35pm
8 ghi chú thay đổi ( xem )

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Incident Tweaker

Mô tả
Allows the player to enable/disable incidents and tweak their chances.

To disable the incident, set its multiplier to 0.

The checkmark in UI means that the value is altered.

Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)

UPDATES
16-Jul-2021
- 1.3
70 bình luận
Space Healthcare 19 Thg08 @ 8:59am 
Any chance of a 1.6 update?
KingsMan_ 17 Thg08 @ 11:18pm 
i need this
Alien Xenomorph 2 Thg08 @ 4:33am 
Seems to works on 1.6. At least mod options shows even Odyssey's incidents.
mordor0r 19 Thg07 @ 5:58pm 
:(
gunns22 13 Thg07 @ 7:27am 
@AUTOMATIC

Any plans for 1.6?
Smiley Face Killer 11 Thg07 @ 10:55pm 
Not trying to rush or be pushy, but I am curious if you plan to update this to 1.6? Trying to clean out my mods, and I'd really love to keep this one, best incident chance tweaker mod I've used
NNIR 6 Thg07 @ 8:35pm 
1.6!?
Flesh Forge 18 Thg03, 2024 @ 6:42pm 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta 9 Thg03, 2024 @ 5:09am 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera 12 Thg02, 2024 @ 2:14am 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.