RimWorld
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Incident Tweaker
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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4.734 MB
7 ABR 2020 a las 7:53
29 MAR 2024 a las 12:35
8 notas sobre cambios ( ver )

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Incident Tweaker

Descripción
Allows the player to enable/disable incidents and tweak their chances.

To disable the incident, set its multiplier to 0.

The checkmark in UI means that the value is altered.

Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)

UPDATES
16-Jul-2021
- 1.3
70 comentarios
Space Healthcare 19 AGO a las 8:59 
Any chance of a 1.6 update?
KingsMan_ 17 AGO a las 23:18 
i need this
Alien Xenomorph 2 AGO a las 4:33 
Seems to works on 1.6. At least mod options shows even Odyssey's incidents.
mordor0r 19 JUL a las 17:58 
:(
gunns22 13 JUL a las 7:27 
@AUTOMATIC

Any plans for 1.6?
Smiley Face Killer 11 JUL a las 22:55 
Not trying to rush or be pushy, but I am curious if you plan to update this to 1.6? Trying to clean out my mods, and I'd really love to keep this one, best incident chance tweaker mod I've used
NNIR 6 JUL a las 20:35 
1.6!?
Flesh Forge 18 MAR 2024 a las 18:42 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta 9 MAR 2024 a las 5:09 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera 12 FEB 2024 a las 2:14 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.