RimWorld
502 értékelés
Incident Tweaker
3
   
Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
Fájlméret:
Közzétéve:
Frissítve:
4.734 MB
2020. ápr. 7., 7:53
2024. márc. 29., 12:35
8 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Incident Tweaker

Leírás
Allows the player to enable/disable incidents and tweak their chances.

To disable the incident, set its multiplier to 0.

The checkmark in UI means that the value is altered.

Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)

UPDATES
16-Jul-2021
- 1.3
70 megjegyzés
Space Healthcare aug. 19., 8:59 
Any chance of a 1.6 update?
KingsMan_ aug. 17., 23:18 
i need this
Alien Xenomorph aug. 2., 4:33 
Seems to works on 1.6. At least mod options shows even Odyssey's incidents.
mordor0r júl. 19., 17:58 
:(
gunns22 júl. 13., 7:27 
@AUTOMATIC

Any plans for 1.6?
Smiley Face Killer júl. 11., 22:55 
Not trying to rush or be pushy, but I am curious if you plan to update this to 1.6? Trying to clean out my mods, and I'd really love to keep this one, best incident chance tweaker mod I've used
NNIR júl. 6., 20:35 
1.6!?
Flesh Forge 2024. márc. 18., 18:42 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta 2024. márc. 9., 5:09 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera 2024. febr. 12., 2:14 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.