RimWorld

RimWorld

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Incident Tweaker
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Offentliggjort:
Opdateret:
4.734 MB
7. apr. 2020 kl. 7:53
29. mar. 2024 kl. 12:35
8 ændringsbemærkninger ( vis )

Abonner for at downloade
Incident Tweaker

Beskrivelse
Allows the player to enable/disable incidents and tweak their chances.

To disable the incident, set its multiplier to 0.

The checkmark in UI means that the value is altered.

Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)

UPDATES
16-Jul-2021
- 1.3
70 kommentarer
Space Healthcare 19. aug. kl. 8:59 
Any chance of a 1.6 update?
KingsMan_ 17. aug. kl. 23:18 
i need this
Alien Xenomorph 2. aug. kl. 4:33 
Seems to works on 1.6. At least mod options shows even Odyssey's incidents.
mordor0r 19. juli kl. 17:58 
:(
gunns22 13. juli kl. 7:27 
@AUTOMATIC

Any plans for 1.6?
Smiley Face Killer 11. juli kl. 22:55 
Not trying to rush or be pushy, but I am curious if you plan to update this to 1.6? Trying to clean out my mods, and I'd really love to keep this one, best incident chance tweaker mod I've used
NNIR 6. juli kl. 20:35 
1.6!?
Flesh Forge 18. mar. 2024 kl. 18:42 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta 9. mar. 2024 kl. 5:09 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera 12. feb. 2024 kl. 2:14 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.