RimWorld

RimWorld

502 ratings
Incident Tweaker
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.734 MB
Apr 7, 2020 @ 7:53am
Mar 29, 2024 @ 12:35pm
8 Change Notes ( view )

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Incident Tweaker

Description
Allows the player to enable/disable incidents and tweak their chances.

To disable the incident, set its multiplier to 0.

The checkmark in UI means that the value is altered.

Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)

UPDATES
16-Jul-2021
- 1.3
70 Comments
Space Healthcare Aug 19 @ 8:59am 
Any chance of a 1.6 update?
KingsMan_ Aug 17 @ 11:18pm 
i need this
Alien Xenomorph Aug 2 @ 4:33am 
Seems to works on 1.6. At least mod options shows even Odyssey's incidents.
mordor0r Jul 19 @ 5:58pm 
:(
gunns22 Jul 13 @ 7:27am 
@AUTOMATIC

Any plans for 1.6?
Smiley Face Killer Jul 11 @ 10:55pm 
Not trying to rush or be pushy, but I am curious if you plan to update this to 1.6? Trying to clean out my mods, and I'd really love to keep this one, best incident chance tweaker mod I've used
NNIR Jul 6 @ 8:35pm 
1.6!?
Flesh Forge Mar 18, 2024 @ 6:42pm 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta Mar 9, 2024 @ 5:09am 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera Feb 12, 2024 @ 2:14am 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.