RimWorld

RimWorld

441 ratings
Incident Tweaker
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.734 MB
Apr 7, 2020 @ 7:53am
Mar 29 @ 12:35pm
8 Change Notes ( view )

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Incident Tweaker

Description
Allows the player to enable/disable incidents and tweak their chances.

To disable the incident, set its multiplier to 0.

The checkmark in UI means that the value is altered.

Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)

UPDATES
16-Jul-2021
- 1.3
63 Comments
Flesh Forge Mar 18 @ 6:42pm 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta Mar 9 @ 5:09am 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera Feb 12 @ 2:14am 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.
Calebka88 Jan 16 @ 5:23pm 
is there a mod that increases the frequency of events happening, like one every minute or does that mod not exist
Wish Granter Dec 29, 2023 @ 3:49am 
@Primaeval that is 1000000% another mod. This mod , if not altered by the player in the settings, has complete vanilla settings.

Even if set to highest chance in this mod, the game would only roll that event 1 time all few days.

Def. another mod.
Fellow Kriegsman Dec 13, 2023 @ 3:50pm 
Could something be done so I can actually change frequency of orbital traders?
Idk if its due to some mod conflict or whatnot, but I get like 2-3 of them per day.
Its too much and really annoying
2962342497 Nov 19, 2023 @ 5:28pm 
Is this compatible with Vanilla Events Expanded Settings?
Sigourney Weaver in Alien4 Jun 14, 2023 @ 11:33am 
same question as the guy before me
ec#2718 on Discord May 20, 2023 @ 2:50pm 
Do these settings ovveride, or imitate, the built-in settings in "Vanilla Events Expanded"'s control-panel?

1. What if I've changed the settings over there, and then install this mod?

2. What if I install this mod, and then accidentally change settings over there?
LoopeeDK Jan 13, 2023 @ 2:47am 
Short circuit still seems to happen even tho i set it to 0