RimWorld

RimWorld

1,808 ratings
Trader ships
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.559 MB
Apr 3, 2020 @ 7:38am
Mar 29, 2024 @ 11:52am
25 Change Notes ( view )

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Trader ships

Description
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or comm console. Trader ships are meant to replace orbital traders, but you can set both to be active in settings.

Ship traders use same inventories as orbital traders. Mods that add more traders, like Let's Trade, are compatible: you'll get traders from those mods as trade ships.

Does not require Royalty.

This mod should be safe to add to a save game. Removing it when the ship is mid-flight will break the game (black screen and constant error messages). Otherwise, you will get some error lines in log but game should recover.

Github: https://github.com/AUTOMATIC1111/TraderShips
If you want to contribute to mod, I accept pull request to the github repository.

Translations contributed by:
Azarashi (Esp) - Spanish

UPDATES
16-Jul-2021
- 1.3
Popular Discussions View All (8)
16
8
May 23 @ 2:31am
How to Remove the Mod
Gilliam
5
Mar 16, 2022 @ 9:23pm
mod cant be removed
UkkOU
4
Jan 9, 2021 @ 6:49pm
Raider ships
Mr. Mauer (Mollari)
547 Comments
Visoth May 27 @ 10:00am 
Does anyone know if the Comms console needs to be powered for them to show up? I would assume so, but unsure.
Abu Bakr al-Baghdadi Mar 24 @ 2:32pm 
@Loopin Having this issue, except it doesn't work this time, I have a combat supplier ship but when I trade, he stares and doesn't go to it, I re log and same crap. Any help?
Loopin Mar 21 @ 2:59pm 
By the way if you for some reason can't trade with ships (pawn walks up, stares at it, then walks away), just quit to OS and open the game again. No clue why it breaks or why that fixes it.
IHateTheIRS Mar 15 @ 4:02pm 
I'm going to go out on a limb, and say this probably won't be updated, so you probably shouldn't beg for updates
Pudding Pope Incorruptable Mar 6 @ 11:50pm 
@StockSounds I just got a ship that landed on my salvage bay.
StockSounds Feb 10 @ 8:41am 
I'm curious about the incompatibility with SoS2. Technically isn't it possible to make trade ships capable of landing in or next to ships? Is it just that nobody's wanted to do it yet?
MengYin Jan 30 @ 8:50am 
I joined this mod midway and didn't see the spaceship until I tried to disable orbital traders, well the spaceship showed up.If you have the same problem, please try.
Azraile Oct 5, 2024 @ 4:51am 
please fix so this works with out having to disable orbital traders.... I want both u.u
Azraile Oct 5, 2024 @ 2:24am 
still having the same problem as always where i don't get as many if in orbital trade ships, and these kind of ships don't show up at all
Purple Nebula Sep 9, 2024 @ 1:44pm 
@spaceprogram444 What you're saying doesn't even make any logical sense to say. Cause this mod is not useless, another mod probably just broke this one and you failed to recognize the mod conflict. While it does break other Space Related trader mods, it is far from useless as it has proven to work for countless people with hundreds of mods active in their modlist. It all just depends on your own preference which of the 2 kinds you'd rather want.

Saying because of that, this mod shouldn't exist, is pure and utter nonsense that carries as little meaning as the rest of your comment, since it is literally stated that: "Removing it when the ship is mid-flight will break the game (black screen and constant error messages). Otherwise, you will get some error lines in log but game should recover." Notice in the last sentence, it says SHOULD.

You never were guaranteed you could remove it mid-game in the first place. Womp womp.