Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Right now, using CBE main, proper effects, and this I’m seeing very little blood on the units, no fountains or explosions of blood, and VERY little blood on the ground (like these tiny decal specks in high combat areas).
Is that how it’s supposed to be?
I like my units not being covered, I don’t mind the lack of fountains and explosions, but I want blood and gore on the ground.
Hi, verify if you have deleted correctly every related mod files into your game data folder, if you've put some file here.
Otherwise look if you have a folder named "2043509327" into "...\Steam\steamapps\workshop\content\594570", if yes delete it.
For bloodsprays, it's not really easy to do, look my 2 comments bellow for more details.
But if you want more blood on models like in vanilla, it's not that hard, look the FAQ for the instructions. ;)
Yes, but you must use the Vanilla compatible version (or the Beta 3).
setting stream_pulse, stream and core_spurt to "true" does the trick.
many thx
If you want to spread more decals too like more gore in this situations, it's a bit more tricky, but the most simple way is to add some decals paragraphs set up like this (you can play with the scale too):
<vfx inst_name= [...] infinite_life="false"> (I recommend left them on false for that case)
<emitter name="..._decal_..." [...] />
</vfx>
You have different type of decals contained into paragraphs that you can find into the files (you can take a look into beta 3 if you want, that is really more close to more gore, you can use its lines on the new versions without trouble, except performance drop)
If you add them into "wh_dlc02_blood_dismember_..." that don't have the mention "onground", they will appears when they are hit and dismembered, if you add them on the file with the mention "onground", they will appear once their body on the ground.
Add decals on these files can really easily overload the engine and make crashes and huge performance drop.