XCOM 2
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[WOTC] TF2 Revolver Pack (OUTDATED)
   
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30 mar 2020, ore 23:29
21 dic 2020, ore 18:18
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[WOTC] TF2 Revolver Pack (OUTDATED)

Descrizione
UPDATED VERSION CAN BE FOUND HERE


You're pretty good!

...Wait, that's not right.

Sorry to pop in unannounced!

There we go.

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INCLUDES:

The Spy's entire arsenal of revolvers, including:

-The Classic Revolver

-The Big Kill

-The Ambassador

-The L'Etranger

-The Enforcer

-The Diamondback


All of which have their original firing sounds.

Supports Primary Secondaries.

They use the default pistol stats, but you can edit them in the mod's config files.

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KNOWN ISSUES:

-None that i know of.

Tell me if you find any, i'll see if i can do something about it.

If the guns don't show up in-game, you likely need to start a new campaign.

No, there won't be a Vanilla version of this.

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CHANGELOG:

VERSION 1.01 (12/21/2020)

-Fixed the weapons not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

-Re-imported the meshes with better shading settings, they should look much more natural now

-Adjusted the grips on all of the guns to have their original, mostly un-edited grips (i edited them in the first place so the Soldier hands wouldn't clip through 'em, but i didn't actually need to)

-Improved weapon UI textures that better resemble the vanilla game icons

-Made the standard Revolver brighter

-Improved the texture on the Ambassador's grip a bit

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CREDITS:

Valve Software - Creators of Team Fortress 2 and all of the assets in this pack
29 commenti
Khélun 28 ott 2021, ore 15:45 
it doesn´t show up on the weapon list
Leshaun Dingglenut 23 mar 2021, ore 10:27 
not working for me :(
Slackboy101 12 feb 2021, ore 16:26 
Hey Tully, where's the other TF2 guns?
X-heketchis_V44 11 ott 2020, ore 12:16 
I'm changing the stats of these guns for my game to match their stats as cloesly as possable to the ones in TF2.

I can't think of anything for the L'Etranger, do you have any suggestions?
Кот Пупсень 6 mag 2020, ore 5:32 
Hello, my 2 classes sniper and rifleman(mod class) can't reload primary weapons when picked your revolvers. When I repicked other classic pistol and other mod pistol then they could again reload primary weapons. Which addional info you need to know to fix this?
Slackboy101 16 apr 2020, ore 13:39 
Wait, do you know how to make Flamethrowers?
Max  [autore] 15 apr 2020, ore 16:59 
All/most of them. Sniper's rifles, too.
Slackboy101 15 apr 2020, ore 14:16 
wait just Scout's Guns or the Heavy/Soldier/Engineer/Pyro's Shotguns?
Max  [autore] 14 apr 2020, ore 3:36 
I was considering doing a shotgun pack sometime later, so yes.
Slackboy101 13 apr 2020, ore 17:51 
So, you plan on doing the other classes?