XCOM 2
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[WOTC] TF2 Revolver Pack (OUTDATED)
   
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22.824 MB
Mar 30, 2020 @ 11:29pm
Dec 21, 2020 @ 6:18pm
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[WOTC] TF2 Revolver Pack (OUTDATED)

Description
UPDATED VERSION CAN BE FOUND HERE


You're pretty good!

...Wait, that's not right.

Sorry to pop in unannounced!

There we go.

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INCLUDES:

The Spy's entire arsenal of revolvers, including:

-The Classic Revolver

-The Big Kill

-The Ambassador

-The L'Etranger

-The Enforcer

-The Diamondback


All of which have their original firing sounds.

Supports Primary Secondaries.

They use the default pistol stats, but you can edit them in the mod's config files.

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KNOWN ISSUES:

-None that i know of.

Tell me if you find any, i'll see if i can do something about it.

If the guns don't show up in-game, you likely need to start a new campaign.

No, there won't be a Vanilla version of this.

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CHANGELOG:

VERSION 1.01 (12/21/2020)

-Fixed the weapons not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

-Re-imported the meshes with better shading settings, they should look much more natural now

-Adjusted the grips on all of the guns to have their original, mostly un-edited grips (i edited them in the first place so the Soldier hands wouldn't clip through 'em, but i didn't actually need to)

-Improved weapon UI textures that better resemble the vanilla game icons

-Made the standard Revolver brighter

-Improved the texture on the Ambassador's grip a bit

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CREDITS:

Valve Software - Creators of Team Fortress 2 and all of the assets in this pack
29 Comments
Definetely not a bot. Oct 28, 2021 @ 3:45pm 
it doesn´t show up on the weapon list
Leshaun Dingglenut Mar 23, 2021 @ 10:27am 
not working for me :(
Slackboy101 Feb 12, 2021 @ 4:26pm 
Hey Tully, where's the other TF2 guns?
X-heketchis_V44 Oct 11, 2020 @ 12:16pm 
I'm changing the stats of these guns for my game to match their stats as cloesly as possable to the ones in TF2.

I can't think of anything for the L'Etranger, do you have any suggestions?
Кот Пупсень May 6, 2020 @ 5:32am 
Hello, my 2 classes sniper and rifleman(mod class) can't reload primary weapons when picked your revolvers. When I repicked other classic pistol and other mod pistol then they could again reload primary weapons. Which addional info you need to know to fix this?
Slackboy101 Apr 16, 2020 @ 1:39pm 
Wait, do you know how to make Flamethrowers?
Max  [author] Apr 15, 2020 @ 4:59pm 
All/most of them. Sniper's rifles, too.
Slackboy101 Apr 15, 2020 @ 2:16pm 
wait just Scout's Guns or the Heavy/Soldier/Engineer/Pyro's Shotguns?
Max  [author] Apr 14, 2020 @ 3:36am 
I was considering doing a shotgun pack sometime later, so yes.
Slackboy101 Apr 13, 2020 @ 5:51pm 
So, you plan on doing the other classes?