Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nazca Rework
   
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6.617 KB
Mar 29, 2020 @ 2:34pm
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Nazca Rework

Description
Overview
Reworks the unique improvement of the Nazca city-state. Now, the Nazca Lines are called "Geoglyphs" and are workable. However, you may only build one per city.

Effects
  • Renamed to "Geoglyph"
  • +1 Faith and +1 Food.
  • +1 Faith and +1 Food to adjacent tiles.
  • +1 Production to adjacent tiles upon unlocking the Apprenticeship technology.
  • Can be worked, but may only build one per city.
  • Built on Desert or Plains.

Credits
p0kiehl SQL, text
8 Comments
jkassavetis Sep 26, 2024 @ 8:15pm 
I was unable to build them the last time I played.
lfelps Apr 29, 2021 @ 6:55am 
@MasterOfGrey "Built on Desert or Plains"
MasterOfGrey Jun 24, 2020 @ 11:47pm 
Given that they’re desert only and desert cities tend to be running with a lot of tile space that has few uses; could this be changed to be just, not adjacent to each other, instead of 1 per city? (Or maybe like a 2 per city limit instead?)
Baxargyu May 6, 2020 @ 8:58pm 
Nazca lines were great but supposed to boost other tiles, for example 3 of them next to dead sea natural wonder is amazing. With this mod you can't build more than one tho.
Rootimus Mar 31, 2020 @ 10:04am 
This will definitely make Nazca more useful - I can't remember the last time I built their tile improvement because of losing that tile. Thank-you!
TrappedSettler Mar 30, 2020 @ 7:14pm 
Thanks. The devs were terrible at researching and naming things.
Gedemo Mar 30, 2020 @ 1:47am 
Hi! it's really a good idea to rename the nazca lines. what do you think of the idea of ​​also changing the name of the city to Cahuachi? (Ditto for Rapanui which could be renamed Orongo or Hangaroa)
Amondin Mar 29, 2020 @ 4:23pm 
Nazca Lines weren't very good. Noice.