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Vertigo - Bomb Defusal (Minecraft)
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Game Mode: Classic, Deathmatch, Wingman
Tags: Map
File Size
Posted
Updated
11.056 MB
Mar 28, 2020 @ 8:21am
Aug 13, 2020 @ 4:01pm
10 Change Notes ( view )

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Vertigo - Bomb Defusal (Minecraft)

In 1 collection by kabanod1m
WLBServerCol
9 items
Description
GameBanana item link: https://gamebanana.com/maps/211448


A little attention: skybox is still being built, and some scripts from the original map are being transitioned. A bunch of bugs may exist, too.

Back to an older version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2070515775 - competitive version before 4/17/2020

Tools used: Hammer World Editor for actual mapping, Propper for detail props, Blender for that animated crane weight, paintdotnet for Valve-styled map overview, VTFEdit for texturing

This is a pretty faithful remake of the official Valve's Vertigo map (as of 4/22/2020, this version is up-to-date). While making this, I tried to concentrate on preserving original colors and gameplay features there were, without adding anything from myself. Even soundscapes are still there! But still, there are some bugs I can't fix right now unfortunately.

Here's the list of known bugs:
- Lighting acts pretty weird on some doorways, especially around ladder room
- Eye-blinding effect in the lift shaft appears not right away for some reason
- Most static props cast excessively dark shadows
- Metal grate scaffolding on B is not solid to bullets (I had a choice between it being not wall-bangable at all and not solid at all, so I chose the latter)
- Map overview may not show on the loading screen (not on my side!!!)
- Toilet doors are lighted statically
- Iron bars are not completely faithful to their Minecraft appearance
- "Yellow" at A ramp is not bangable through as easy as it is on the original map
- Bomb hides in red carpets around bomb sites pretty well (but the red glowing sprite is visible very easily)
I am planning to fix all of these bugs, but some of them require complete overhaul right from the start... I will fix gameplay-affecting stuff even now though!!
32 Comments
KillerJT Jun 14, 2021 @ 7:24am 
great map but the t bot stuck at the A side sometime :)
6333 дней без секса Oct 13, 2020 @ 12:00pm 
nice
kabanod1m  [author] Aug 17, 2020 @ 11:49pm 
@shapes , it was made on my Java edition 1.7.10 server, and then kind of ported with SourceCraft, then optimized and adjusted in Hammer Editor for weeks… but I was decompiling Vertigo too! To see the distances in units in hammer so it's easier for me to build, very handy~

I will maybe record some videos on porting maps like this some day! :D

But I can also show you the basics to do something like this personally, like I always do, through discord, well, if you are comfortable with it though…
Two!! Aug 17, 2020 @ 1:32pm 
Question, how was this made? Did you make it from scratch or use the original offical map? I am trying to decompile vertigo, but with leaks.
Two!! Aug 13, 2020 @ 6:58pm 
@kabanod1m yeah possibly, there were bots spawning under A Ramp and In B Stairs
kabanod1m  [author] Aug 13, 2020 @ 4:03pm 
@shapes hmm… weird! was it on deathmatch maybe? because all spawns are correct, maybe it's the navigation?…
Two!! Jul 27, 2020 @ 8:31pm 
Great map, some spawns and bot spawn need to be fixed though. Was spawning in the ground a couple of times
xXnzk Jul 24, 2020 @ 1:52am 
MINECRAFT NO.1
Dynosol Jul 4, 2020 @ 10:07pm 
Nice map! Really enjoyed playing with some of my friends.

If you want, please check out my map! No worries if you don't have time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2145011056
kabanod1m  [author] Jul 3, 2020 @ 5:43pm 
Thank you very much!~

I do keep up with GO's changes!! The only thing I will probably never finish is the city around ._. sorry