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Ocen: 151
Vertigo - Bomb Defusal (Minecraft)
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Tagi: Map
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11.056 MB
28 marca 2020 o 8:21
13 sierpnia 2020 o 16:01
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Vertigo - Bomb Defusal (Minecraft)

W 1 kolekcji stworzonej przez kabanod1m
WLBServerCol
Przedmioty: 9
Opis
GameBanana item link: https://gamebanana.com/maps/211448


A little attention: skybox is still being built, and some scripts from the original map are being transitioned. A bunch of bugs may exist, too.

Back to an older version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2070515775 - competitive version before 4/17/2020

Tools used: Hammer World Editor for actual mapping, Propper for detail props, Blender for that animated crane weight, paintdotnet for Valve-styled map overview, VTFEdit for texturing

This is a pretty faithful remake of the official Valve's Vertigo map (as of 4/22/2020, this version is up-to-date). While making this, I tried to concentrate on preserving original colors and gameplay features there were, without adding anything from myself. Even soundscapes are still there! But still, there are some bugs I can't fix right now unfortunately.

Here's the list of known bugs:
- Lighting acts pretty weird on some doorways, especially around ladder room
- Eye-blinding effect in the lift shaft appears not right away for some reason
- Most static props cast excessively dark shadows
- Metal grate scaffolding on B is not solid to bullets (I had a choice between it being not wall-bangable at all and not solid at all, so I chose the latter)
- Map overview may not show on the loading screen (not on my side!!!)
- Toilet doors are lighted statically
- Iron bars are not completely faithful to their Minecraft appearance
- "Yellow" at A ramp is not bangable through as easy as it is on the original map
- Bomb hides in red carpets around bomb sites pretty well (but the red glowing sprite is visible very easily)
I am planning to fix all of these bugs, but some of them require complete overhaul right from the start... I will fix gameplay-affecting stuff even now though!!
Komentarzy: 32
KillerJT 14 czerwca 2021 o 7:24 
great map but the t bot stuck at the A side sometime :)
6333 дней без секса 13 października 2020 o 12:00 
nice
kabanod1m  [autor] 17 sierpnia 2020 o 23:49 
@shapes , it was made on my Java edition 1.7.10 server, and then kind of ported with SourceCraft, then optimized and adjusted in Hammer Editor for weeks… but I was decompiling Vertigo too! To see the distances in units in hammer so it's easier for me to build, very handy~

I will maybe record some videos on porting maps like this some day! :D

But I can also show you the basics to do something like this personally, like I always do, through discord, well, if you are comfortable with it though…
Two!! 17 sierpnia 2020 o 13:32 
Question, how was this made? Did you make it from scratch or use the original offical map? I am trying to decompile vertigo, but with leaks.
Two!! 13 sierpnia 2020 o 18:58 
@kabanod1m yeah possibly, there were bots spawning under A Ramp and In B Stairs
kabanod1m  [autor] 13 sierpnia 2020 o 16:03 
@shapes hmm… weird! was it on deathmatch maybe? because all spawns are correct, maybe it's the navigation?…
Two!! 27 lipca 2020 o 20:31 
Great map, some spawns and bot spawn need to be fixed though. Was spawning in the ground a couple of times
xXnzk 24 lipca 2020 o 1:52 
MINECRAFT NO.1
Dynosol 4 lipca 2020 o 22:07 
Nice map! Really enjoyed playing with some of my friends.

If you want, please check out my map! No worries if you don't have time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2145011056
kabanod1m  [autor] 3 lipca 2020 o 17:43 
Thank you very much!~

I do keep up with GO's changes!! The only thing I will probably never finish is the city around ._. sorry