RimWorld
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Anesthetic balance patch
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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2020년 3월 28일 오전 7시 04분
2025년 6월 9일 오후 8시 00분
업데이트 노트 7개 (보기)

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Anesthetic balance patch

Proxyer님의 1 모음집
Proxyer's RimWorld Japanese Mods
아이템 223개
설명
설명(Description) :
이 모드는 Rimworld 마취을 위한 패치를 추가한다.

이것은 마취된 사람이 잠드는 시간을 연장하고 pawn이 바닐라보다 걷는 시간을 줄임으로써 마취 효과의 더 현실적인 지속시간을 조절한다. 시간이 흐를수록 마취효과는 떨어지고 통증인자는 증가한다.

This adjusts for more realistic duration of the anesthetic effect, prolonging the time the anesthetized person sleeps and reducing the time the pawn walks more than vanilla does. As time passes, the anesthetic effect decreases and the pain factor increases.

마취 시간 (Anesthetic effect time):
Pawn가 마취를 투여 후 효과가 꺼질 때까지의 시간입니다.

The minimum and maximum time from when the pawn is given anesthetic to when loses effect.

바닐라 (Vanilla) :
최소 45,000 ticks (게임 18시간) - 최대 120,000 ticks (게임으로 48시간)

이 Mod :
최소 35,000 ticks (게임으로 14시간) - 최대 70,000 ticks (게임으로 28시간)


마취효과의 깊이로 인한 고통의 영향 (Pain factor) :
통증의 영향을 억제하는 강도는 마취 효과의 단계에 의존하게 됩니다.
시간이 경과하면 효과가 희미해집니다.

The pain factor depends on the depth of the anesthetic effect.
The effect diminishes over time.

바닐라 (Vanilla) :
마취제 (Sedated)         : 0% (고통 없음)
현기증 (Woozy)         : 80%
효과가 없어질 것이다 (wearing off) : 95%

이 Mod
마취제 (Sedated)         : 0% (고통 없음)
현기증 (Woozy)         : 60%
효과가 없어질 것이다 (wearing off) : 95%


마취(마취제) 상태일 때 부여되는 새로운 효과 :
마취(마취제) 상태의 pawn이 받는 효과입니다.

The effect that an anesthetized pawn will have when it is Sedated.

・기아율계수 (hunger Rate Factor) : 50%
・휴식감소계수 (rest fall Factor)  : 50%


기존 게임 저장과 호환성 :
이 Mod는 마취약 패치를 추가하기만 하면 되기 때문에 게임 중간에 저장된 데이터에 문제없이 도입할 수 있습니다.
그러나 다음을 수행해야합니다 :

Since this Mod only add a patch for anesthetic, it can be introduced into saved data
in the middle of the game without any problem. However, you must do the following:

1. Mod 목록에서 Mod를 활성화하십시오. : Enable Mod in the Mod list.
2. 기존 저장 데이터를로드하십시오. : Load existing save data.
3. 로딩 후 즉시 저장하십시오. : After loading, save immediately.
4. 방금 저장 한 데이터를로드하십시오. : Load the data you just saved.

이것은 새로운 패치 마취제를 저장 데이터에로드합니다.
그 후에 균형 잡힌 마취 효과가 적용됩니다.

This will load new patched anesthetic into the save data.
After that, balanced anesthetic effect will be applied.


댓글 28
Proxyer  [작성자] 2025년 6월 9일 오후 8시 00분 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [작성자] 2025년 3월 18일 오후 9시 14분 
Sorry, I didn't take the version into consideration. I'll introduce you to this successor mod Un-Anaesthetic .
lowlander 2025년 3월 18일 오후 8시 11분 
I was actually searching for some real world comparisons out of curiosity and found that there was actually a study in 2011 [news.mit.edu] which found that Ritalin could be used to rapidly bring rats out of anesthesia. Not sure if it was ever tested on humans. WakeUpWakesUp looks like it would fill my need, but it was last updated for 1.3 and doesn't appear to work on 1.5. Oh well. Appreciate your efforts nonetheless!
Proxyer  [작성자] 2025년 3월 18일 오후 5시 43분 
Hello lowlander. Thank you for your suggestions.

As for my first suggestion, I can't think of any medicines needed to remove anesthesia. From a game perspective, it's possible to implement this by using higher-level medicines, but I feel that these would be too advantageous to the player.

As for second suggestion, there are already other mods (Ex: Quicker Anesthetic , WakeUpWakesUp ) that instantly remove anesthesia with a unique item, so duplicating the same function may not be a good idea.
I would recommend testing the example mods.

In the end, I took your suggestions into consideration, but I decided that it would be best to keep this mod as a patch-style mod that is easy to use and doesn't slow down the game.

Thank you.
lowlander 2025년 3월 18일 오후 5시 23분 
As an alternative, would it be possible to add a surgical operation to reduce anesthesia that, rather than rolling a skill check, required a minimum skill level to perform? Alternatively, perhaps you could add an override that caused the administration of Wake Up to immediately remove the anesthetic effect?
lowlander 2025년 2월 24일 오후 9시 51분 
No worries. Thanks for looking in to it!
Proxyer  [작성자] 2025년 2월 16일 오전 5시 26분 
@lowlander
Today I tested adding a new surgery menu. As a result, I concluded that since the same bill was registered multiple times, it could easily confuse users. Although this is an unfortunate result, I will hold off on adding new bill by skill for now. Thank you for your understanding.
Proxyer  [작성자] 2025년 2월 11일 오전 1시 00분 
Hello lowlander.
I will answer your request for the function.

I think that in order to change the effect of anesthesia time based on the skill level of the pawn, real-time intervention using DLL is necessary.

Unfortunately, I don't have the skills to write DLLs, so I will try to do what is possible based on XML. (Maybe adding a new surgery menu and changing the effect time of anesthesia hediff?)

Right now, I don't have a lot of free time, so I will test it on the weekend.
lowlander 2025년 2월 10일 오후 11시 37분 
Any thoughts on making a sister mod that would allow doctors to speed up anesthetic recovery? (perhaps balancing the ability by rolling a skill check that determines the remaining wooziness)
Proxyer  [작성자] 2024년 4월 25일 오전 8시 09분 
Hello Jaggid Edje.
I think all players have the desire to stay quiet in bed until the anesthesia effect wears off completely. I also didn't understand the idea of serious injury colonists walking around with a penalty to their consciousness.

Yes, it is best to have the patient remain in bed to rest until they recover. :cupup: