RimWorld
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Anesthetic balance patch
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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12.264 KB
2020年3月28日 7時04分
6月9日 20時00分
7 項目の変更履歴 ( 表示 )

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Anesthetic balance patch

Proxyer 作成の 1 件のコレクション
Proxyer's RimWorld Japanese Mods
223 アイテム
解説
説明(Description):
このModは、麻酔をより現実的な効果時間に調整して、麻酔された患者が寝ている時間を延長して、バニラよりも患者が歩き回る時間を短縮します。時間が経つにつれて、麻酔効果は減少し、痛みの影響が高くなります。


麻酔効果時間:
ポーンが麻酔を投与されてから効果が切れるまでの時間です。

バニラ :
最小45,000ティック(ゲームで18時間)~ 最大120,000ティック(ゲームで48時間)

このMod:
最小35,000ティック(ゲームで14時間)~ 最大70,000ティック(ゲームで28時間)


麻酔効果の深さによる苦痛の影響:
痛みの影響を抑える強さは、麻酔効果の段階に依存します。
時間が経過することで効果が薄れます。

バニラ :
鎮静     : 0% (無痛)
めまい    : 80%
効き目が薄い : 95%

このMod
鎮静     : 0% (無痛)
めまい    : 60%
効き目が薄い : 95%


麻酔(鎮静) 状態の時に付与される新しい効果:
麻酔(鎮静)状態のポーンが受ける効果です。

・空腹減少率 : 50%
・休息減少率 : 50%


既存のゲームセーブへ導入:
このModは手術レシピを追加するだけのものなので、ゲーム途中のセーブデータに導入しても問題ありません。ただし、次のことを行う必要があります。

1.ModリストでModを有効にします。
2.既存のセーブデータをロードします。
3.ロード後、すぐにセーブします。
4.セーブしたデータをすぐにロードします。

これにより、パッチを適用した新しい麻酔薬がセーブデータに読み込まれます。
その後、バランス調整された麻酔効果が適用されます。

28 件のコメント
Proxyer  [作成者] 6月9日 20時00分 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [作成者] 3月18日 21時14分 
Sorry, I didn't take the version into consideration. I'll introduce you to this successor mod Un-Anaesthetic .
lowlander 3月18日 20時11分 
I was actually searching for some real world comparisons out of curiosity and found that there was actually a study in 2011 [news.mit.edu] which found that Ritalin could be used to rapidly bring rats out of anesthesia. Not sure if it was ever tested on humans. WakeUpWakesUp looks like it would fill my need, but it was last updated for 1.3 and doesn't appear to work on 1.5. Oh well. Appreciate your efforts nonetheless!
Proxyer  [作成者] 3月18日 17時43分 
Hello lowlander. Thank you for your suggestions.

As for my first suggestion, I can't think of any medicines needed to remove anesthesia. From a game perspective, it's possible to implement this by using higher-level medicines, but I feel that these would be too advantageous to the player.

As for second suggestion, there are already other mods (Ex: Quicker Anesthetic , WakeUpWakesUp ) that instantly remove anesthesia with a unique item, so duplicating the same function may not be a good idea.
I would recommend testing the example mods.

In the end, I took your suggestions into consideration, but I decided that it would be best to keep this mod as a patch-style mod that is easy to use and doesn't slow down the game.

Thank you.
lowlander 3月18日 17時23分 
As an alternative, would it be possible to add a surgical operation to reduce anesthesia that, rather than rolling a skill check, required a minimum skill level to perform? Alternatively, perhaps you could add an override that caused the administration of Wake Up to immediately remove the anesthetic effect?
lowlander 2月24日 21時51分 
No worries. Thanks for looking in to it!
Proxyer  [作成者] 2月16日 5時26分 
@lowlander
Today I tested adding a new surgery menu. As a result, I concluded that since the same bill was registered multiple times, it could easily confuse users. Although this is an unfortunate result, I will hold off on adding new bill by skill for now. Thank you for your understanding.
Proxyer  [作成者] 2月11日 1時00分 
Hello lowlander.
I will answer your request for the function.

I think that in order to change the effect of anesthesia time based on the skill level of the pawn, real-time intervention using DLL is necessary.

Unfortunately, I don't have the skills to write DLLs, so I will try to do what is possible based on XML. (Maybe adding a new surgery menu and changing the effect time of anesthesia hediff?)

Right now, I don't have a lot of free time, so I will test it on the weekend.
lowlander 2月10日 23時37分 
Any thoughts on making a sister mod that would allow doctors to speed up anesthetic recovery? (perhaps balancing the ability by rolling a skill check that determines the remaining wooziness)
Proxyer  [作成者] 2024年4月25日 8時09分 
Hello Jaggid Edje.
I think all players have the desire to stay quiet in bed until the anesthesia effect wears off completely. I also didn't understand the idea of serious injury colonists walking around with a penalty to their consciousness.

Yes, it is best to have the patient remain in bed to rest until they recover. :cupup: