Sid Meier's Civilization V

Sid Meier's Civilization V

62 ratings
The Rise of Sea People Scenario
   
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3.054 MB
Dec 14, 2013 @ 6:58am
Dec 18, 2013 @ 8:53am
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The Rise of Sea People Scenario

Description
The Rise of Sea People

About Sea Peoples in detail :
http://en.wikipedia.org/wiki/Sea_Peoples


========= Intro
Sea peoples are mysterious groups of people who appeared in around 1300~1200 b.c.
They were a strong fighters, they destroyed everything in Valcan penninsula (Peloponnese,) and Anatolyan Penninsula, which includes the strong iron empire Hittities.

Sea peoples also invaded Egypt and Levant era, a little bit of Assyria.
Egypt started falling even though they defended sea peoples. The existence of sea peoples are confirmed in modern time with the help of improved Archaeology. However, any things about them is still unknown.

Who were they? Where did they come from? Why did they?

This scenario re-creates Sea Peoples with some fictional factors.

==================================================================


Players and Objectives.

- Sea peoples
: Destroy Major Civilizations completely.
(number of civs are varied by difficulty
Under difficulty 5 = 2 Civs.
Under Difficulty 8 = 3 Civs.
Deity difficulty = 4 Civs (all)

-Other mediterranean civs
(Mycaene, Hittities, Egypt and Assyria)

: Defend the world until 150 turns, or conquer others civs before Sea Peoples do.
-> unrecommended. this is decoration. Just play Sea Peoples as my will.

===============================================================

Special Features

- Unique Unit graphics!

Unique unit graphics are adopted for Sea Peoples, Greece and Egypt.
Made by Danrell, JTitan and bernie in Civfanatic.

- Destroying cities will give you new units

so Sea peoples can recruits units without having cities.

- Normadic Naval Warfare?!

Sea Peoples start with no cities and start increasing the number of army by conquest. This conquest includes fancy navy, landing strategy!

-Map labels

For realistic map, some topology in the map is labeled.

- 12 New citystates, 6 new units, 2 new civilizations.

New game systems will make you feel like plaing the Ancient time.

- Fast level ups!

In this game, units gain double experiences. Play RPG in Civilization!


=========
Require
Viking DLC
GnK
BNW

=========
*v1. Released
*v2. loading problem solved
*v3. graphic patch and balance fix
26 Comments
Shank Mar 22, 2021 @ 1:51am 
Completed it recently, thank you, was fun! :flol_legion::cavalry5:
Trakr Feb 12, 2021 @ 9:28am 
Mod automatically assigns Assyria to the player with no other options, so can't even play the Sea Peoples. There are roads on the map but they have no effect on movement without Wheel tech but all advances on the Tech Tree are blocked ( even stranger, you already have chariot units). Workers can do nothing but build farms without unavailable techs. Pretty boring overall.
andrew.bazil Jul 25, 2020 @ 1:34pm 
A fantastic scenario. One of the more different ones out there. Is there a way I could fix it up, it has a few issues and I would love to play as one of the other civs. What's the best way to modify it?
andrew.bazil Jul 21, 2020 @ 1:03pm 
Spectacular scenario, thank you. There are a number of easy to solve issues when playing as other civilizations such as inability to build roads and when I pick one civ, I wind up with a different one consistently. Seems fine as the Sea People though. I was so excited to play as Greece but... I might still try I guess. Thank you regardless!
Atarigamer Jan 29, 2016 @ 5:20am 
This scenario makes you feel like Atilla the Hun, loved it! Needs some work like it being abit too easy on lower difficulties, but still fun as hell. Recommended for people who dont want to found cities and just pillage. Also love the custom unit graphics. :)
OfflineISOnline Dec 2, 2015 @ 1:09pm 
#NOPE
Dewmeister Feb 4, 2015 @ 6:05pm 
Screw Egypt! looks fun.
Ing?Gan Jan 11, 2015 @ 4:54am 
자꾸이거할려니까dLC머라뜨면서안대내,,
jordanquimby Aug 7, 2014 @ 4:51am 
the mod is not that good. It can with more time put into it.
🙂  [author] Jan 6, 2014 @ 5:57am 
@Dildo
It you can choose faction from scenario screen, but i didnt adjust settings for other civs