Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,750 ratings
Civilizations Expanded
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52.617 MB
Mar 26, 2020 @ 8:11pm
Feb 2, 2023 @ 3:39pm
77 Change Notes ( view )
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Civilizations Expanded

In 1 collection by p0kiehl
Civilizations Expanded: Mod Collection
6 items
Description
Overview
Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game.

Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buffed to be more exciting and engaging. The goal was to make all Civilizations strong and fun.

Civilization and Leader Changes
A complete list of all changes can be accessed here.[docs.google.com]

Alternately, you can scroll through the screenshots of each civilization above.

General Gameplay Changes
  • All Civilizations can now work Mountain tiles.
  • Petra and St. Basil's Cathedral provide their bonuses to Mountain tiles.
  • Huey Teocalli's bonus applies to Lake natural wonders.
  • The Nobel Prize competition will occur without Sweden.
  • Ski Resorts have been updated to provide yields and be workable.

Required DLC
The following DLC are REQUIRED to use Civilizations Expanded:
  • Australia
  • Aztec
  • Indonesia + Khmer
  • Macedon + Persia
  • Nubia
  • Poland
  • Rise & Fall
  • Gathering Storm
All other DLC, such as the New Frontier Pass DLC, are optional, but are fully supported by this mod.

Mod Compatibility
This mod is FULLY compatible with:
  • Steel and Thunder
  • Warfare Expanded
  • All other mods (except those listed below), including modded civilizations and leaders.
A note regarding Steel & Thunder and Warfare Expanded:
If either mod is active, the conflicting unit changes from my mod will be blocked, ensuring full compatibility. However, the unique unit's text will still reflect my mod. This does NOT affect game play or compatibility, so don't worry.

A note regarding Sui Generis: Using this mod and Sui Generis together will work fine, but there is overlap with some bonuses.

This mod is NOT compatible with:
  • My old Improved Civilization mods
  • My Phoenicia and Norway reworks
  • Any other mod that reworks or changes an existing Civilization or Leader
  • Any other mod that allows all civilizations to work mountains or affects the Ski Resort

Companion Mods
The Civilizations Expanded mod collection contains other mods that I've designed specifically to work with Civilizations Expanded.

Current mods in this collection are:
Gold Deflation, a mod that makes Gold less abundant and therefore more relevant.
Extended Eras, a game pacing mod that slows the game down and improves the balance of research costs.

Special Thanks
Special thanks to Amondin, ChimpanG, Chrisy15, DarthKyofu, Digihuman, DuskJockey, Firaxis, JFD, JanBoruta, SailorCat, SeelingCat, Sukritact, thecrazyscotsman, and View619 for help and support.

Some of my ideas were adapted and modified with permission from the excellent reworks of Sukritact (Sumer, Khmer) and Leugi (Kongo, Gran Colombia). For the Maya, I adopted ideas from Enigma and Relic's Mayan mod.

I am also indebted to SeelingCat's Sui Generis mod, from which I adapted many ideas with permission.

Credits
p0kiehl SQL, text
Leugi Stave Church unique improvement icon, Libertador unit icon, many ideas
Lime Historical Moment art
Sukritact Khmer rework (Baray district model, icon, and Historical Moment art), many ideas
DarthStarkiller Maya unique project icon

Bug Reports
PLEASE REPORT ALL SUSPECTED BUGS IN THE "BUG REPORTS" DISCUSSION BELOW, NOT IN THE GENERAL COMMENTS. IT WILL HELP ME KEEP TRACK OF THEM.
Popular Discussions View All (14)
590
May 13 @ 1:02pm
Bug Reports
p0kiehl
21
Nov 10, 2023 @ 10:10am
Balance
Ender
23
Jun 29 @ 1:10am
Translations
p0kiehl
1,407 Comments
falsted Jul 24 @ 4:40pm 
One day....one day it'll happen...!
liltoothache Jul 16 @ 10:12am 
im upset
no mic (mewing) Jul 5 @ 8:14am 
lord gave us a small update and dipped
elli.el Jul 4 @ 6:25pm 
can you include ptolemaic cleopatra??
Zed Jun 29 @ 5:30pm 
Sabum Kibttum should have the same base strength at a minimum if they are gonna replace the warrior fully.
NuDDen Jun 26 @ 5:46am 
right
Diper (Viper with a D) Jun 25 @ 4:36pm 
This doesn't auto include the gold deflation right?
neddy Jun 16 @ 4:13pm 
you just have to go into the .modinfo file and remove the leader pass civs. since i dont have any, it really doesn't bother me.

works in multiplayer
neddy Jun 14 @ 7:05pm 
@lew i tried your workaround and it did not work. disabled all mods too. any ideas?
Bitterman Jun 8 @ 2:58am 
Civilization VII will release before this comes out. Mark my words