Stellaris

Stellaris

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Crisis Manager - Sleeper Edition [Unofficial]
   
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5.265 MB
Mar 26, 2020 @ 2:11pm
May 16, 2020 @ 9:15am
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Crisis Manager - Sleeper Edition [Unofficial]

In 1 collection by TehFishey
[2.7.*] Crisis Managers (Unofficial Update)
7 items
Description
This is an unofficial update of NaK1119's outstanding "Crisis Manager - Sleeper Edition" mod to Stellaris version 2.7.*.

The Unofficial Crisis Managers are an ongoing, open-source project[github.com]. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'd like. If you'd like to contribute, or help with bugfixing, code maintainence, or localization/translation, please don't hesitate to PM me or leave a comment!

Given the complexity of this mod, not all of its features have been fully tested in the latest versions of the game. If you come across any bugs, please report them either in the comments below or on GitHub.

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Detailed Description
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Summary
This mod provides in-game tools for customizing Fallen Empire Awakening events and the War in Heaven. Among other things, it provides options to make Fallen Empires stronger or weaker, to make them Awaken faster or slower, to make the War in Heaven more or less likely, and so on. Note that Guardian of the Galaxy events are not controlled by this mod, and are instead managed by the End-Game edition.

Although this is sub-mod of the End-Game Edition, this mod works as a standalone as well (though the configuration menu might be a little more awkward to use). The menu can be accessed in-game through your choice of !Mod Menu, Dynamic Mod Menu, or the !! 00 Infinite Stellaris Framework (Thanks 小傘INFINI7E!).

Features
Players can access the following options via an in-game menu:
  • Configurations for the timings, triggers, and probabilities of FE Awakenings and the War in Heaven.
  • Configurations for the conditions and probabilities for NPC empires joining the League of Non-Aligned Powers.
  • Configurations for the war exhaustion mechanic in the War in Heaven.
  • And more!

Several preset templates for all of the above settings are included with the End-Game Crisis Manager mod. Additionally, user-designed template presets can be built as custom mods/addons; instructions for doing so can be found in the End-Game Crisis Manager's directory.

Installation & Uninstallation
This mod should only be installed (or uninstalled) for games where NO end-game crisis or fallen empire awakening events have been triggered.

Localization & Languages
  • English localization needs some editing/re-writing, but is available (obviously).
  • русские переводы завершены! Спасибо Аргокон Эстейл!
  • 已添加中文翻译。 -Lunar Traveller

If you would like to help with editing or UI cleanup, or translate Crisis Manager into your language, please let me know in the comments or a DM!

Compatibility Information
This mod is NOT COMPATIBLE with mods that modify FE Awakening events or the War in Heaven
This mod is POSSIBLY COMPATIBLE with mods modifying un-awakened fallen empires.
This mod is PROBABLY COMPATIBLE with mods modifying the AI, fleet compositions, ship layouts and/or economy of fallen/awakened empires.

Future compatibility patches/changes are planned, but may take a little while. Leave a comment if there are any that you are especially interested in.
Popular Discussions View All (1)
3
Aug 17, 2021 @ 1:08pm
Bug Report
DN3
20 Comments
FirePrince Aug 17, 2021 @ 12:58pm 
Dustreaper Jun 9, 2021 @ 8:55am 
damn hoping for a update i need a good crisis manager....
Goblin Conscript May 10, 2021 @ 1:04pm 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Arctic May 6, 2021 @ 10:22am 
I'm not certain if it's a problem with this mod or the mod menu but in 3.0.X there's a problem with either the crisis managers or their dependencies. Once again we're stuck without a crisis manager. Unfortunate.

I will post this across the rest of the unofficial crisis manager mods in hopes of illiciting a response from the creator.
phatninja63 Apr 29, 2021 @ 10:31am 
@Robert W. F-503 Civ-1083 2L-812 Doing the Lord's work

:Hire::Hire::Hire::Hire::Hire: Robert W. F-503 Civ-1083 2L-812
Ahsoka Tano Apr 27, 2021 @ 1:50am 
no idea if this is compatible with 3.0, but seeing as how they made players able to BE the crisis, I'm guessing it's a no, gonna do some testing to confirm this before making a conclusion though
[CN]突击队队员 Feb 4, 2021 @ 4:45am 
use command line
effect SET_global_flag = CmtFlagDebugMode
to clear the error setting.
it can change most setting even their flag is ongoing.
[CN]突击队队员 Oct 25, 2020 @ 5:26am 
need update or can't change anything at game start .
That One Strange Fellow Jul 15, 2020 @ 2:51am 
I've created a compatibility patch between this mod and my own mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2166754906
Nokington May 15, 2020 @ 3:15pm 
Using the 2.6 version it says fallen empires have already awoken and can't be changed at the start of the game