Team Fortress 2

Team Fortress 2

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Avenue WIP a1
   
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5.471 MB
Mar 25, 2020 @ 3:12pm
Mar 25, 2020 @ 5:36pm
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Avenue WIP a1

Description
THIS MAP IS A WORK IN PROGRESS

Avenue is a CTF mixed with attack / defend where there is only one flag both teams are trying to get. To score, one team must take the intelligence from the middle of the map and bring it to the enemy base. When one team scores 3 points, they win.

Why is it called avenue? Probably because there's a road going through the middle of the map from one side to the other. Don't worry though, that pesky sightline will disappear as soon as someone grabs the intel.

What I want feedback on:

- If the map constantly stalemates. (probably)
- If the doors that open to the intel are a problem (mainly the sightline)
- If players respawning after every cap is a problem ( I did this so that the team who caps doesn't just run back to the the intel first and have the advantage)
- Annoying choke points

These were things that I could see being an issue. If you have any other feedback, please let me know.

Known Issues:

- Teams will respawn after winning the round (before the next round starts)

This is my first map being uploaded to
the workshop. So please, GIVE ME FEEDBACK!
4 Comments
MechaSpooka Mar 27, 2020 @ 10:15am 
I haven't played the map, (Which I will play later). I suggest that you submit this to TF2Maps.net .
They play test maps and give feedback. If you can't play with them when they playtest, they have demo files for you to watch. Just make sure it is playable to a certain extent so you can get some usable feedback. Good luck!
benderbash101 Mar 26, 2020 @ 8:47am 
frick
PhatLard  [author] Mar 26, 2020 @ 8:47am 
trade secret
benderbash101 Mar 26, 2020 @ 8:41am 
How did you know where i live