RimWorld

RimWorld

2,396 ratings
Gunplay
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.369 MB
Mar 25, 2020 @ 8:14am
Mar 29, 2024 @ 12:43pm
13 Change Notes ( view )

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Gunplay

Description
ABOUT
Adds more cinematic effects to weapons:

A. For both vanilla and other mods:
- long trails for projectiles; trails are wider for weapons that do more damage
- projectile comes from the barrel of the gun and not from inside of the colonist
- weapon movement animation for pawns missing their targets
- visual effects for particle collision
- faster projectile speed for all projectiles

B. Only for some vanilla weapons:
- weapon animations for miniguns and bows
- different sounds for some weapons

For effects from the B category to work with other mods, modders would have to add an extension to their mods (XML only, no C# required).

All changes, apart from projectile speed, are cosmetic. You can choose which ones you want in the mod settings dialog.

This mod is safe to add or remove from a save file.

Japanese translation by Proxyer.
Chinese translation by NiAnyIGJQ.

OPTIONAL MODS
This is a list of mods that in some way or another use Gunplay to enhance their or other mods' weapons:
- The Brotherhood Compendium
- Mechalit Equipment + Faction 1.1
- Wall Mounted Turrets (Continued)

MODDER'S GUIDE
https://github.com/AUTOMATIC1111/Gunplay/wiki/Modding-guide

SOURCE CODE
https://github.com/AUTOMATIC1111/Gunplay

UPDATES
16-Jul-2021
- 1.3
- fixed incompatibility with Save Our Ship 2 for Rimworld 1.2

12-Aug-20
- 1.2 update

29-Feb-20
- added support for weapon animations
Popular Discussions View All (4)
1
Dec 19, 2022 @ 12:44am
bug reports are being ignored.
Teusdv
2
Mar 31, 2020 @ 4:30pm
Can you make custom animations?
Security Cam #7
0
May 1, 2020 @ 8:53am
Mod request
Loner Yound
275 Comments
Caatalyst 4 hours ago 
Would love 1.6!
GreyHound[TH] Jun 8 @ 10:54am 
CE?
天哪,那是接近的 May 21 @ 11:19am 
To be honest, I really dislike the situation where the bullet trajectory option is turned on and the bullet texture becomes huge due to the excessive power of the weapon
LapisAzure May 8 @ 11:27am 
I just tracked a bug from this mod with the fire extinguisher from VWE and the firefoam launchers from Firefoam Things, where the launched firefoams gets a infinitely wide trail. Disabling weapon trails solves the issue, though.
Tig_Basty_Boi Apr 23 @ 4:29am 
should you have this before or after any other weapon mods?
WhiskersAndCookie Apr 5 @ 7:08pm 
This is compatible with CE, right?
Claus Mar 31 @ 1:19pm 
It looks like the trails option of the mod is incompatible with Medieval 2. Disabling the option fixes the issue with weapons
incompatble with VFE Medieval 2 unfortuantely. awaiting a patch
blakebab Mar 20 @ 4:04am 
bugged with vanilla factions expanded medieval 2
Crimes Johnson Mar 16 @ 8:20am 
If you are having the projectile trails issue, you are able to use the "kill" command in devmode to remove them. It's annoying, but useful if you do not want to outright turn the trails off. You need to trace the trail to the destination point (i.e, who/where the bullet was fired at) and click with the kill command.