Total War: WARHAMMER II

Total War: WARHAMMER II

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Legendary Heroes for Reikland - SFO
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Tags: mod, Units
File Size
Posted
Updated
322.794 KB
Mar 24, 2020 @ 8:32pm
Nov 26, 2021 @ 10:07pm
20 Change Notes ( view )

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Legendary Heroes for Reikland - SFO

Description
A patch to adjust 99Kingcarl's Legendary Hero(es) for Reikland for SFO. You need all of the (released) Ubersreik 5.

  • General balance of numbers / skills so they match SFO and gave them attributes based on their hero type.
  • Gave Victor SFO's spy hero skill line and some of SFO's witch hunter skills.
  • Gave Kruber SFO's champion skill line and the SFO's officier skill line.
  • Gave Sienna SFO's wizard skill line, some of SFO's wizard skill line and Aqshy's Blades has the same stats as the Banner of the Eternal Flame.
  • Gave Kerillian SFO's dignitary skill line, some of the waystalker skills and racial passive for each careers.
  • Gave Bardin SFO's engineer skill line and some of the engineer skills.

Will I make individual files for each of them?
Why would you split the group, you heretic.

(Silly Pointy-ears only here)
(Here lies Bardin, son of Gorek, due to his short legs he was left behind)

Feel free to give feedback.
161 Comments
Maal  [author] May 30, 2024 @ 6:26pm 
@SCARECROW
The author sort-of vanished from the modding scene and there's nothing to update, or port, to Wh3.
SCARECROW May 30, 2024 @ 3:21pm 
no update :(
Delta-118 Oct 20, 2022 @ 9:11pm 
Cool. I tested it and everything seems to work out fantastic! I thought that being able to build the Red Moon Inn was a cool little detail, but i was dissapointed by the Five only being garrison heroes (although obviously 5 heroes for Reikland available by turn 10 is a little busted, haha) so I'm glad I can have this gang roving around slapping skaven and vampires in my empire campaigns.
Maal  [author] Oct 20, 2022 @ 8:33pm 
@Delta118
Unless SFO did destructive (as in incompatible with save games) changes to the empire since the release of WH3, it should still work in theroy if both submods are enabled too.
Delta-118 Oct 20, 2022 @ 7:47pm 
Does this still work?
n.pedrazalis May 22, 2022 @ 10:39pm 
oh okay i didnt know i am new to sfo , some modded units i have go up to 15000 20000 thats why i was worried about thank you
Maal  [author] May 22, 2022 @ 10:11pm 
@n.pedrazali
Unless SFO did a big change recently, their hero HP was fairly variable between hero type. Caster being low, hero on large mount being high and so on. 5-6k was normal for low level unmounted heroes iirc. Which hero are you comparing to what sfo hero?

Like for example, in SFO witch doctors have 4500 hp and captains 4750 hp.
n.pedrazalis May 22, 2022 @ 3:56pm 
hello hp is too low for this heroes sfo noon ? only 5000
Ming Da Merciless May 16, 2022 @ 6:21am 
Great work man!
Maal  [author] Jan 26, 2022 @ 5:07pm 
I started with doing stand alone SFO patches because of the limit on how many mods you could have (they're all patches now). It's SOOOOOOOOOOO much more work to update.