Stellaris

Stellaris

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NaK1119's Planetary Development Notification
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Mar 23, 2020 @ 1:46am
May 13, 2020 @ 10:16am
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NaK1119's Planetary Development Notification

Description
I'm a big fan of NaK1119's Planetary Development Notification mod. His mod overwrites the vanilla message_types file. Unfortunately the most recent patch adds a few new message types to that same file, which causes a few issues with messages lacking their graphical icon. NaK1119 has announced he has abandoned Stellaris modding and that anyone is free to redistribute his mod. Hence why I'm releasing this update which makes NaK1119's mod compatible with the current patch. All it changes*, is merging the new message types added by NaK1119 into the vanilla file.

This mod should be compatible with any other mod, except those that too change the message_types file.¨

*In the meantime I have added some stuff myself:
Alerts when an army/building/ship has finished construction
Some alerts for when an artifact decision leaves cooldown.

Now follows the original mod description:

***

This is a mod for showing overcrowding, lack of job offers and some other notification at top of the display.
In vanilla, this notification is shown in outliner, but you should sometimes check every planets in the outliner with long scroll. This mod make notification conspicuous and will save labor at checking outliner.

List of notification by this mod is followings, and the condition of it is a little difference from vanilla.
  • Free housing is zero(0) or less
  • Free job offers are zero(0) even if there are NOT unemployed pops
    • Will NOT give notification in the case that there are unemployment pops in spite of enough number of job offers supplied.
  • There are unemployment pops (Disabled in default)
    • Will give notification in the case that there are unemployment pops in spite of enough number of job offers supplied.
  • Free amenities is zero(0) or less
  • There are non-pampered bio-thropy. (Rouge servitor only)
  • Can upgrade capital buildings
  • First building slot is unlocked (Disabled in default)
    • For players who want to build Gene Clinics or Robotics Assembly Plant into new colonies as soon as possible
  • Building slot is unlocked (Not only first one, Disabled in default)
  • Uncleared Blocker (only if all districts has been developed)
  • Planetary decision is expired.

Footnote
  • The notification will disappear 2 months later from it appearing, and reappear 1 year later if the situation of the planet is same.
  • New notification will be temporarily disabled while construction of districts or buildings is ongoing on this planet.
  • The condition of notification can be modified by edict.
  • The notification for each planet can be disabled by planetary decision without any cost.
  • The notification for a planet, where pops are NOT growing or assembled because of population control and/or some other decisions, will be disabled automatically.

Compatibility Information
With saved game: this mod can be installed/uninstalled for any saved game.
With another mod: this mod may not be incompatible with a mod modifying notification, shown in top of the display.

Recent Update
  • Change: the date of notification is changed to 5th day every month.
    • Reference: Migration by Automatic Pop Migration is processed 4th day every month.
  • New: notification for expiry of decision is added. It is noticed 20th day just after the expiry.
  • New: notification for organic sanctuaries for bio-trophy is added.
  • New: notification for free building slot can be set to notification for the not-only-first slot.
  • Fix: in synthetic empire, notification was sent even if pops are not assembled. Now fixed.
Popular Discussions View All (1)
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Dec 13, 2020 @ 8:13am
Bug Reports
AngleWyrm
75 Comments
Maniac  [author] Dec 22, 2020 @ 1:43pm 
Go ahead Jewbacca. I won't have time anymore to mod in the near future, so this mod should probably be considered abandoned. So by all means, continue the trend I started when I updated Nak1119's original mod, and keep it alive for new game versions! I'd appreciate if you posted a link to your mod here, so I can send people who stumble on this mod page, forwards to yours.
Peter34 Dec 22, 2020 @ 3:28am 
To be honest, I only really felt that I needed this mod to remind me to renew the Decision to distribute 1000 Food, and that was removed from the game in 2.6 or 2.7.

It also seems as if this mod may have been abandoned, possibly for that reason, so if you just wait a week or so, Jewbacca, then if there's no answer, you should probably feel free to upload your version.
Jewbacca Dec 22, 2020 @ 3:19am 
Made some improvements for myself, and i ask permission to upload it. Or should i just upload it, and be done with it?

Construction notifications eliminated.
Necrophage missing icon fixed.
AngleWyrm Dec 14, 2020 @ 4:49am 
The popups are annoying.
Jewbacca Nov 2, 2020 @ 11:07am 
Made some minor change on my end. It seems, that the only missing message type is the "necrophage pop created". It should be a few seconds work to add the following lines to the end of the message types file in the mod:
message_type = {
key = "MESSAGE_NECROPHAGE_POPS_NECROPHAGED"
icon = "GFX_message_planet_destroyed"
icon_frame = 1

name = "MESSAGE_NECROPHAGE_POPS_NECROPHAGED_TITLE"
sound = "event_necrophage"
ping = "ping_notification_green"
auto_opens = none
}
lolic_lol Sep 16, 2020 @ 1:57pm 
Agreed, planetary 'construction complete' should be optional. It's like crazy spam in the end of the game.
pinkguy Aug 16, 2020 @ 7:19pm 
This mod is causing the anomaly discovery events to not pop up
The mighty dragon Aug 9, 2020 @ 9:52am 
Not sure if i wrote this here or not, but i am disabled and i wouldn't be able to play stellaris without this, at least not fast enough.
Unsalt Thyself Jul 31, 2020 @ 10:07am 
Any chance you could make it not give "Uncleared blockers" notifications if I can't clear the blockers either due to lacking tech or the blockers being flat out unclearable?