Divinity: Original Sin 2

Divinity: Original Sin 2

32 ratings
I'm All In Baby! [Requires Norbyte's Script Extender]
Type: Add-on
Game Mode: Story
File Size
417.324 KB
Mar 17, 2020 @ 5:32am
Aug 11, 2020 @ 5:27am
6 Change Notes ( view )

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I'm All In Baby! [Requires Norbyte's Script Extender]

In 2 collections by frasdoge
frasdoge's Mod Collection
14 items
Scrumptious Vanilla
33 items
Reworks the basic weapon skills All-In and Flurry to be slightly more useful. Requires the Norbyte extender.[github.com] The damage scales with your weapon's damage and its relevant stats (Strength, Finesse, Intelligence).

  • Consume all remaining AP to strike a mighty blow on the target, dealing [55% weapon damage] per AP expended. Attacks made from out of combat register as if 2 AP was expended.
  • AP cost changed from 3 -> All remaining, CD increased from 1 -> 3, damage changed to 55% per AP expended.

  • Perform three quick strikes, each dealing [37% total weapon damage].
  • AP cost reduced 3 -> 2, CD increased from 1 -> 3, damage reduced from 41% to 37% weapon damage. Still an overall buff.

Play in another language?
You can help me translate this file by heading over to my Github for the project![github.com]

Open your language's folder[github.com] and then the .xml file. Click edit and begin translating away! Finally when you're done, submit it to be approved.

Thanks to:
  • vrtra99 for the Japanese localisation!
  • Ninnetyer for the Spanish localisation!
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Alex Jan 24, 2021 @ 7:12am 
Its a big improvement, but I think it should have 60% per action to out perform "Crippling Strike" for damage at 2 AP.

Unrelated but could you revise Phoenix dive to be, well not the worse jump ability in game. The fire can be a liability.
TheNasky Jul 2, 2020 @ 6:48am 
yeah, i tought script extender was only required for the host as you say. but i was the host myself, and i had it. yet whenever my friend who didn't have it joined my server. everything would get very buggy (from other mods) and i'd experience that bug with all in. apparently not everything is server sided as i thought.
frasdoge  [author] Jul 1, 2020 @ 11:56pm 
@Tuneleado putoo Yes that would likely be why. Story scripts (what this mod is using) are run server-side (on whoever the game deems the host) and then sent out to the other clients. Therefore if the script is not present on the host it effectively does not exist for anyone.

Should also note that some things are still run client-side, and therefore it's best practice to have all people in a multiplayer game running the exact same mod setup to prevent issues.

If you happen to use LaughingLeader's mod manager it has an option to zip all your mods and load order up in a single file to distribute to your friends.
kittylover55 Jul 1, 2020 @ 10:20pm 
I think I recall encountering the same issue some time ago, but I checked now and it still works fine for me.
TheNasky Jul 1, 2020 @ 10:13pm 
i have norbyte extender, but a friend who didn't have it joined my game so that might be the cause.
frasdoge  [author] Jul 1, 2020 @ 10:11pm 
@Tuneleado putoo It sounds like you haven't installed the Norbyte extender. The Norbyte extender is required to allow All-In to function correctly, otherwise it will behave as you describe.

When functioning correctly, it uses all available AP the user has. If you have 5 AP and cast it, it will use 5 AP. As such, it can never be a "free" action, because it always ends your turn immediately after use. The only exception to this is if you have the Executioner talent and secure a kill by using the skill - in this scenario you will continue your turn with 2 AP.
TheNasky Jul 1, 2020 @ 9:34pm 
flurry is working great but all in is stuck in 0 ap cost and 1ap worth of damage.
its basically a free action.
kittylover55 Apr 25, 2020 @ 3:57am 
Your fast response is great, hopefully it will now be fixed. Many thanks ^^
frasdoge  [author] Apr 24, 2020 @ 8:01pm 
@Shine Just released an update fixing it!
frasdoge  [author] Apr 24, 2020 @ 6:14pm 
@Shine That's strange, I'll have a look into it.