Darkest Dungeon®

Darkest Dungeon®

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IlBaddynatore's Heroes Debalance: Bounty Hunter
   
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General: Overhauls
Class Mods: Class Tweaks
File Size
Posted
Updated
837.637 KB
Mar 17, 2020 @ 12:57am
Mar 8, 2021 @ 2:19am
6 Change Notes ( view )

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IlBaddynatore's Heroes Debalance: Bounty Hunter

In 1 collection by IlBaddynatore
IlBaddynatore's Heroes Debalance
10 items
Description
It seems like steam deleted the description on all of my mods. For getting basic information about this particular mod you just need to look at the images in the banner, for general information about the mod series you con look at the first mod where i explain all or in the description of the mod collection.

First mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2018999343
7 Comments
Hawk Mar 24, 2020 @ 2:36am 
No worries, when you look at it, could you make a version that is just the passive and none of your changes, I wouldn't mind seeing how it changes the base game BH on it's own besides your changes,
IlBaddynatore  [author] Mar 22, 2020 @ 10:35am 
@Hawk Thanks for the suggestion man, it's a really nice idea but I need to see if I can pull that off. Plus the fact that I'd prefer to finish every class before re-looking into them, we'll wait that moment before this update
Hawk Mar 21, 2020 @ 11:37pm 
Hey, I just wanted to make this suggestion

The speed bonus on his mark feels a little awkward to utilise to me, would a Passive effect be something be a realistic thing to add? I had an Idea for one I'll list below.

Opportunist - The BH gains +3 SPD vs. Marked, Stunned,Bleeding,(and maybe >40% HP since you added that on to finishing blow) enemies, The effect does not stack if multiple enemies are under the same effect but they do if they are under different effects.

I thought this would help him in the vanilla game since he tends to struggle for that melee DPS slot against the hwyman just by helping with a more favourable turn order when their are opponents disabled he can capitalise on.
EthanHike Mar 21, 2020 @ 4:45pm 
@magistergir bc its a MK reference to fatalities where to "FINISH HIM" the opponent appears to be stunned for the "finishing blow"
magister gir Mar 17, 2020 @ 3:42pm 
Just putting on the deal additional damage when enemies are below 40% hp was enough for me to get this mod. I have no idea why they call it "finish him" when it doesn't involve actually finishing them lol.
IlBaddynatore  [author] Mar 17, 2020 @ 10:29am 
StarrySunset I'm really grateful that you like this. Stay tuned if you wanna see more content, I'll continue to change the base classes 'till I finished them all
StarrySunset Mar 17, 2020 @ 8:23am 
Really link this, I think it should be in the original game:
- Finish him now deal additional damage to enemies below 40% hp

I'll be taking for myself, ty.