RimWorld

RimWorld

81 ratings
[SYR] Crossover
   
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Mod, 1.3
File Size
Posted
Updated
166.171 KB
Mar 15, 2020 @ 11:21pm
Oct 25, 2021 @ 3:58pm
9 Change Notes ( view )

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[SYR] Crossover

In 1 collection by Syrchalis
[SYR] Syrchalis' Mods
24 items
Description
Adds two scenarios and two factions for mixed colonies and tribes





Adds new factions for mixed colonies and tribes.





These will not appear in-game, only as player factions. They contain 1/4 humans, 1/4 naga, 1/4 thrumkin and 1/4 harpies. Obviously this spread requires all my race mods. You can use this with less though.

This mod also comes with scenarios that use the new factions, but you can also use them in custom scenarios. Simply select as player faction "New crossover colony" or "New crossover tribe".




At least two of my race mods.





Savegames:
  • Adding: Safe
  • Removing: ?

Incompatibilities:
  • None





Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
15 Comments
Dark Spirit Lucerapher Sep 13, 2023 @ 7:49am 
I'm going to assume this won't be getting any updates? I Don't know how I'm going to be able to reliably get mixed Starts past 1.3
lechkingofdead Dec 31, 2021 @ 9:11pm 
apperintly ya removed all backwards combatability. for thoes who like to use mods like the void faction, make this 1.2 as well as i know the main races are. but this is down to you.
AAAAAAAAAAAA Dec 4, 2021 @ 5:42pm 
is this crossover mod CE compatible , i see the standalone for naga , harype and thrumkin are but it dosnt list this crossover mod as compatible
CaptArcticWolf Sep 7, 2021 @ 4:44pm 
Is this one along with the rest of SYR safe to run in 1.3? Loved the content back a few months ago.
Syrchalis  [author] Apr 3, 2021 @ 9:00pm 
Harpies do not have a faction. They are basically unorganized, uncivilized tribals.
se05239 Dec 7, 2020 @ 9:49pm 
Harpies might be broken. They don't show up as a Faction on the world map.
Syrchalis  [author] Aug 17, 2020 @ 7:18pm 
I changed it for all my factions, including the race mods themselves.
MarsMond Aug 17, 2020 @ 10:17am 
Seems any mod that adds factions that shouldn't be permanently hostile to the empire faction needs to have a patch like this:
[code]<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/FactionDef[defName="Empire"]/permanentEnemyToEveryoneExcept</xpath>
<value>
<li>CrossoverColony</li>
<li>CrossoverTribe</li>
</value>
</Operation>
</Patch>
[/code]
This will allow the player using this mods scenarios to still interact with the empire besides raids.
Black★Rock Shooter Jul 4, 2020 @ 10:39am 
I like the idea of a Bovine race but brawling feels like it'd cut into the Thrumkin a bit. Maybe sturdy? Resilient?
RiverBloke Apr 16, 2020 @ 1:33am 
For the fourth Race you could do a drunken brawling Bovine cowboy race who Ferment their own milk and the one from their vast cattle herds. (i would love to be a cattle raider)

what are the plans for the Harpies?