RimWorld
82 人が評価
[SYR] Crossover
   
アワード
お気に入り
お気に入り
お気に入りから削除
Mod, 1.3
ファイルサイズ
投稿日
更新日
166.171 KB
2020年3月15日 23時21分
2021年10月25日 15時58分
9 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
[SYR] Crossover

Syrchalis 作成の 1 件のコレクション
[SYR] Syrchalis' Mods
24 アイテム
解説
Adds two scenarios and two factions for mixed colonies and tribes





Adds new factions for mixed colonies and tribes.





These will not appear in-game, only as player factions. They contain 1/4 humans, 1/4 naga, 1/4 thrumkin and 1/4 harpies. Obviously this spread requires all my race mods. You can use this with less though.

This mod also comes with scenarios that use the new factions, but you can also use them in custom scenarios. Simply select as player faction "New crossover colony" or "New crossover tribe".




At least two of my race mods.





Savegames:
  • Adding: Safe
  • Removing: ?

Incompatibilities:
  • None





Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
15 件のコメント
Dark Spirit Lucerapher 2023年9月13日 7時49分 
I'm going to assume this won't be getting any updates? I Don't know how I'm going to be able to reliably get mixed Starts past 1.3
lechkingofdead 2021年12月31日 21時11分 
apperintly ya removed all backwards combatability. for thoes who like to use mods like the void faction, make this 1.2 as well as i know the main races are. but this is down to you.
AAAAAAAAAAAA 2021年12月4日 17時42分 
is this crossover mod CE compatible , i see the standalone for naga , harype and thrumkin are but it dosnt list this crossover mod as compatible
CaptArcticWolf 2021年9月7日 16時44分 
Is this one along with the rest of SYR safe to run in 1.3? Loved the content back a few months ago.
Syrchalis  [作成者] 2021年4月3日 21時00分 
Harpies do not have a faction. They are basically unorganized, uncivilized tribals.
se05239 2020年12月7日 21時49分 
Harpies might be broken. They don't show up as a Faction on the world map.
Syrchalis  [作成者] 2020年8月17日 19時18分 
I changed it for all my factions, including the race mods themselves.
MarsMond 2020年8月17日 10時17分 
Seems any mod that adds factions that shouldn't be permanently hostile to the empire faction needs to have a patch like this:
[code]<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/FactionDef[defName="Empire"]/permanentEnemyToEveryoneExcept</xpath>
<value>
<li>CrossoverColony</li>
<li>CrossoverTribe</li>
</value>
</Operation>
</Patch>
[/code]
This will allow the player using this mods scenarios to still interact with the empire besides raids.
Black★Rock Shooter 2020年7月4日 10時39分 
I like the idea of a Bovine race but brawling feels like it'd cut into the Thrumkin a bit. Maybe sturdy? Resilient?
RiverBloke 2020年4月16日 1時33分 
For the fourth Race you could do a drunken brawling Bovine cowboy race who Ferment their own milk and the one from their vast cattle herds. (i would love to be a cattle raider)

what are the plans for the Harpies?