Total War: WARHAMMER II

Total War: WARHAMMER II

49 ratings
Unit Rank Icons - Rarity Colors
   
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Tags: mod, UI
File Size
Posted
Updated
130.050 KB
Mar 15, 2020 @ 9:09am
Aug 19, 2020 @ 8:00pm
2 Change Notes ( view )

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Unit Rank Icons - Rarity Colors

Description
Hello there! This mod changes the Unit Rank Icons (Bronze, Silver, and Gold - AKA the Unit Experience Chevrons) to the colors used to denote rarity in-game: Green (Uncommon), Blue (Rare), and Purple (Unique/Legendary/Regiments of Renown).

COMPATIBILITY:
Should be compatible with basically all other mods (except those that also modify these icons).
Also save game compatible; add/remove at will with no adverse effects!

Works with SFO!

If you like this mod, please do me a favor and hit the real versions of these fake buttons:

Thanks!
8 Comments
Jesus Christ May 12, 2020 @ 8:23pm 
Thx mate! I appreciate that. The Greenskin update looks fantastic! Looks alot of fun to play, tho I am quite curious about the Warden mist and capture mechanic aswel.
Llamakazi  [author] May 11, 2020 @ 7:38pm 
Cheers for the kind words! I'm planning on playing once the next DLC patch releases so I'll keep an eye on making sure it continues working :happymeat:
Jesus Christ May 11, 2020 @ 5:36pm 
Alright thx for the reply! I absolutely love this mod, how sublte the change may be. The colors of the upgrades fit extremely well with the Warhammer setting and it is very easy to read on the enemy too to instantly judgge a fight outcome decision. Many thanks!
Llamakazi  [author] May 6, 2020 @ 7:49pm 
Shouldn't need an update; I hopped freely back and forth from the Proving Grounds beta to the live patch without any issues/warnings. Also, only image assets are modified; nothing overwrites any scripts or database edits.
Jesus Christ May 4, 2020 @ 2:15pm 
Will this ever need an update? I am hoping not unless the game gets major changes, because I would like to prevent coop desyncs. Any idea?
Twitchey Mar 20, 2020 @ 11:58pm 
Very interesting, thank you for the info, I wonder if the symbol is replaced with an almost entirely transparent image (the equivalent of being invisible, would the rank of the unit still show if you hover the mouse over the area... Either way thanks for the info.
Llamakazi  [author] Mar 20, 2020 @ 10:28pm 
@Twitchey
Thanks! Here's what I was about to find out from poking at the files/database/scripts surrounding unit experience:

The icons themselves are 24 x 24 pixel PNG images, with mostly transparent pixels on the outside. They can be larger than that but will automatically scale down to fit (and look awful in the process).

If you want to make them even smaller, it should be a simple matter of replacing the images with different 24 x 24 px images, but whatever content you want centered in the middle.

I couldn't find a way to move the positioning of it, or it wasn't available with the tools I had. It seems to be necessary to be consistent /w current usage. i.e. the in-game unit cards, the multiplayer unit cards (slightly smaller than in-game), and the unit details card /w XP bar (wider images will make that one look extra squished).
Twitchey Mar 19, 2020 @ 1:21am 
Great idea, good implementation.

I am very curious if the symbols themselves can be severely reduced in size or edited to be a smaller dot or something of the like (or even move the UI of the rank symbol to over the HP bar of the unit (the hp can be seen clearly when clicking on a unit anyway).

Either way just curious about whether you saw anything about changing size and position, or was it just colour?