RimWorld

RimWorld

182 ratings
Craftable Royalty Weapons
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1
File Size
Posted
Updated
1.738 MB
Mar 11, 2020 @ 9:58pm
Mar 18, 2020 @ 9:02am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Craftable Royalty Weapons

Description
Introduction

Requires Royalty DLC

Allows crafting of the Monosword, the Plasmasword and the Zeushammer (both linkable and non-linkable versions) through a single techprint-locked research.

Now also allows the crafting of the psyfocus equipment such as the Psyfocus staff, shirt, vest, helmet and robes through another techprint-locked research.


No combat stats such as weapon damage or armour resistances have been changed by this mod. Only the crafting costs have been arbitrarily set by this mod.


Research

Ultratech Weapons
- Requires the techprint "Ultratech Weapons" to begin research
- Requires Hi-tech Research Bench & Multi-analyzer to research.
- Costs 6000

Psyfocus Equipment
- Requires the techprint "Psyfocus Equipment" to begin research
- Requires Hi-tech Research Bench & Multi-analyzer to research.
- Costs 6000

Crafting & Ingredients


Ultratech Weapons

- Craftable at the Fabrication workbench (vanilla)
- Minimum crafting skill of 7 (Same as Charge Rifle)
- All weapons require 40,000 work to make (Vanilla Charge Rifles are at 45,000 for comparison)
- This mod adds custom Unfinished Royalty DLC weapon textures for easier spotting in crowded stockpiles.

Item
Non-Linkable
Linkable
Monosword
35 Plasteel
4 Advanced Components
10 Uranium
35 Plasteel
4 Advanced Components
10 Uranium
5 Luciferum
Zeushammer
75 Plasteel
4 Advanced Components
5 Uranium
75 Plasteel
4 Advanced Components
5 Uranium
5 Luciferum
Plasmasword
30 Plasteel
4 Advanced Components
20 Uranium
30 Plasteel
4 Advanced Components
20 Uranium
5 Luciferum

Psyfocus Equipment

- Craftable at the Fabrication workbench (vanilla)
- Minimum crafting skill of 7
- All psyfocus apparel gear require 25,000 work to make (Vanilla Marine Armours are at 45,000 for comparison)
- Psyfocus staff requires 30,000 work to make

Item
Ingredients
Psyfocus staff
50 (Any Metal)
4 Advanced Components
10 Uranium
Psyfocus Helmet
40 Synthread
2 Advanced Components
5 Uranium
Psyfocus Shirt
50 Synthread
2 Advanced Components
5 Uranium
Psyfocus Vest
30 Synthread
2 Advanced Components
5 Uranium
Psyfocus Robes
80 Synthread
2 Advanced Components
5 Uranium



Gameplay Notes & Tips
  • Support Monosword/Zeushammer Colonists with smokepops for maximum slaughter potential.
  • A high quality Link Monosword does enough damage to sever limbs in one swing. It may be worth holding off for an inspiration.
  • A normal-quality Link Monosword still does more damage than a Legendary-quality non-linkable monosword. This is Vanilla stats.
  • The techprint has the same rarity as the Cataphract armor Techprint, but unlike that one, these weapons only requires one techprint.
  • Vanilla mechanics concerning the usage of linkable weapons only usable to their bonded owners still apply.



Mod Compatibility

- Not tested on Combat Extended Wishful thinking- incompatible and breaks varying amounts of stuff
- Any mod that makes changes to the non-combat stats of the Royalty DLC weapons may be incompatible.


Mod Roadmap & Checklist
  • Make Royalty Weapons craftable? Check.
  • Custom textures for each weapon's unfinished state for easier identification? Check.
  • Psy Equipment (Psyfocus Staff, Psyfocus robe, Psyfocus shirt, psyfocus vest, psyfocus helmet)? Check.
  • Mod Settings to adjust crafting ingredients and techprint? Back In-Progress.


I'm modding for the fun and giggles, so please do not hesitate to leave a comment should you run into any problems with my mod or want to see a feature added to the roadmap.
41 Comments
Dogbone Feb 26, 2022 @ 6:06am 
Luciferium as a crafting material is such a cool concept.
19Peej Oct 21, 2021 @ 4:19pm 
@litence91 thank you!
Garret Jul 13, 2021 @ 11:50pm 
Is there a git repo of this mod?
[GER] Zangetsu Jul 5, 2021 @ 4:17am 
I would say, this mod will not be updated any more :(
Therin ad Malnayan Apr 26, 2021 @ 11:25pm 
was wondering if its possible to make the weapons use different materials as well like other weapons that scale where a steel version wouldnt do as much damage as plasteel and so on. with other mods i use these weapons get weak and useless in about 30 minutes.
tartine Apr 14, 2021 @ 5:36pm 
is this mod outdated ?
Mr.Korky Mar 24, 2021 @ 1:46am 
1.2 any time soon?
LINX Jan 20, 2021 @ 9:30pm 
still waiting 1.2 update
I blame Earthshaker Oct 17, 2020 @ 4:18pm 
1.2 tag update? I know this works, but still, yellow is annoying... plus all the other stuff, like more added apparel (Eltex skullcap). Might also be cool to add an option to make each of the three weapons separate tech prints.