安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://ibb.co/ybVmchc
lmao
All joking aside, does this mod play nice with No Quests without Comms ?
That aside, IMO the orbital trader capability is a bit off. You are sending pigeons/falcons to space ...
I have not been playing Rimworld in a while. But if I get back into the game, I will look into it! No promises how soon that may be though. I have a lot of things on my plate recently
I think it would be grateful if you make a patch with this and that mod.
Could you look into Compat patch with [Research Reinvented] mod along with [Research Reinvented Stepping stones] ?
These two mod basically does make Research stuff in RW more like reality.
And I also use mod called [No quest without comms]
So I tried adding this mod so that I could get quests even though in my early tech stage
without electric comm.
:))))))
Nope, it does not require 'Electricity'. There is just one new Medieval research project for it, no prerequisites.
Does this mod require 'Electricy' As prerequisite?
I am playing full custom Tribal Faction mod (which tech might advance if I do research all the stuff)
and also have locked quests from popping if no Comm is live. (But some local quests appear)
And Now I am open to some outdoor quests and trying to research no power comm
but I can't do because I have to research 'Electricity' First.
Ooooh, there are ship landing beacons now?