Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://ibb.co/ybVmchc
lmao
All joking aside, does this mod play nice with No Quests without Comms ?
That aside, IMO the orbital trader capability is a bit off. You are sending pigeons/falcons to space ...
I have not been playing Rimworld in a while. But if I get back into the game, I will look into it! No promises how soon that may be though. I have a lot of things on my plate recently
I think it would be grateful if you make a patch with this and that mod.
Could you look into Compat patch with [Research Reinvented] mod along with [Research Reinvented Stepping stones] ?
These two mod basically does make Research stuff in RW more like reality.
And I also use mod called [No quest without comms]
So I tried adding this mod so that I could get quests even though in my early tech stage
without electric comm.
:))))))
Nope, it does not require 'Electricity'. There is just one new Medieval research project for it, no prerequisites.
Does this mod require 'Electricy' As prerequisite?
I am playing full custom Tribal Faction mod (which tech might advance if I do research all the stuff)
and also have locked quests from popping if no Comm is live. (But some local quests appear)
And Now I am open to some outdoor quests and trying to research no power comm
but I can't do because I have to research 'Electricity' First.
Ooooh, there are ship landing beacons now?