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Laporkan kesalahan penerjemahan
I also looked into the problem of things requiring electricity research... and it does NOT! I was able to start a tribal playthrough, and mod's project was researchable just fine. Therefore, it should be incompatibility with other mods.
https://ibb.co/ybVmchc
lmao
All joking aside, does this mod play nice with No Quests without Comms ?
That aside, IMO the orbital trader capability is a bit off. You are sending pigeons/falcons to space ...
I have not been playing Rimworld in a while. But if I get back into the game, I will look into it! No promises how soon that may be though. I have a lot of things on my plate recently
I think it would be grateful if you make a patch with this and that mod.
Could you look into Compat patch with [Research Reinvented] mod along with [Research Reinvented Stepping stones] ?
These two mod basically does make Research stuff in RW more like reality.
And I also use mod called [No quest without comms]
So I tried adding this mod so that I could get quests even though in my early tech stage
without electric comm.
:))))))
Nope, it does not require 'Electricity'. There is just one new Medieval research project for it, no prerequisites.
Does this mod require 'Electricy' As prerequisite?
I am playing full custom Tribal Faction mod (which tech might advance if I do research all the stuff)
and also have locked quests from popping if no Comm is live. (But some local quests appear)
And Now I am open to some outdoor quests and trying to research no power comm
but I can't do because I have to research 'Electricity' First.
Ooooh, there are ship landing beacons now?