RimWorld

RimWorld

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Nopower Comms Simplified
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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1.058 MB
Mar 10, 2020 @ 11:56pm
Apr 15, 2024 @ 1:03am
10 Change Notes ( view )

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Nopower Comms Simplified

Description
Communicate with other factions via Bird Post.

"Well technicly you are using animals to power your stuff"

A simplified version of [sd] nopower comms console (no glow crystals).
Since original author stated that they are not doing anymore updates for Rimworld mods, I decided to upload and provide updates for this version of the mod publicly.

- adds 1 message table (comms console)
- adds 1 bird cage (needs food to feed the bird, powers comms console literaly)
- adds 1 trade marker (orbital trade beacon that is fueled by wood)
- adds 1 medieval research project (all buildings in this mod require it as prerequisite)

The code has been reworked. This mod has build-in support for
- VGP Vegetable Garden (bird cage will be able to use silage as fuel);
- Map Wide Orbital Trade Beacon.

There are several different textures for the trademarkers and bird cage. You can switch between them by rotating your buildling.

(To be correct the message table needs 1 power and the bird cage produces one. It is a bit of a workaround. You can totaly abuse but it is your game, so do to your liking. I just wanted a comms console, which fits with low tech/no gun runs)

Original author: sulusdacor
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GitHub version:
https://github.com/Meltup/Nopower-Comms-Simplified
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FAQ
1. Are there any hard incompatibilities?
No, this is a rather simple mod that basically creates a variation of Vanilla's comms console.

2. Can this mod be added/removed from existing games?
Yes, but if you want to remove it from the game then I would recommend to destroy all message tables/bird cages/trade markers, that this mod introduces, before you do that.

3. Why did you remove glow crystals and trade markers that were using them?
Because I found them to overshine orbital trade beacons. Glow crystal trader markers provided lighting and required no power/fuel to upkeep. This version of the mod just adds a simple comms console for simple tribal needs.
Popular Discussions View All (1)
0
Jul 22, 2024 @ 4:17am
russian
tzverg
63 Comments
Monkey Magic May 21 @ 2:49pm 
I like the idea behind this mod, but...

https://ibb.co/ybVmchc

lmao

All joking aside, does this mod play nice with No Quests without Comms ?

That aside, IMO the orbital trader capability is a bit off. You are sending pigeons/falcons to space ...
Fishkeeper01 Jan 1 @ 11:50am 
Accidentally deleted my previous comment (stupid laggy system -_-) but to restate it: This does seem to demand electricity be researched but doesn't need any to actually use. Which is kind of strange? If you can, I'd suggest reworking the comms system to use the bed-endtable-dresser system if it even can? Maybe roleplay it as the basic message table using passing caravans to deliver messages at their own rate, with the birds used to make deliveries faster? Meh. It works. It's pretty neat. Thanks for the mod haha.
ggfirst Dec 21, 2024 @ 10:22am 
:) mery christmas
Meltup  [author] Dec 21, 2024 @ 10:11am 
@ggfirst
I have not been playing Rimworld in a while. But if I get back into the game, I will look into it! No promises how soon that may be though. I have a lot of things on my plate recently :LIS_poker_face:
ggfirst Dec 21, 2024 @ 2:15am 
I tested with only these 2(3) mods active in the mod list.
I think it would be grateful if you make a patch with this and that mod.
ggfirst Dec 21, 2024 @ 2:13am 
@Meltup
Could you look into Compat patch with [Research Reinvented] mod along with [Research Reinvented Stepping stones] ?

These two mod basically does make Research stuff in RW more like reality.
And I also use mod called [No quest without comms]
So I tried adding this mod so that I could get quests even though in my early tech stage
without electric comm.

:))))))
Meltup  [author] Dec 20, 2024 @ 7:16pm 
@ggfirst
Nope, it does not require 'Electricity'. There is just one new Medieval research project for it, no prerequisites.
ggfirst Dec 20, 2024 @ 6:41am 
I use research Reinvented mod
Does this mod require 'Electricy' As prerequisite?
I am playing full custom Tribal Faction mod (which tech might advance if I do research all the stuff)
and also have locked quests from popping if no Comm is live. (But some local quests appear)

And Now I am open to some outdoor quests and trying to research no power comm
but I can't do because I have to research 'Electricity' First.
Meltup  [author] Dec 19, 2024 @ 5:59pm 
@Dr. Orpheus
Ooooh, there are ship landing beacons now? :ooh: I shall look into it after the holidays, didn't play Rimworld in a while.
Dr. Orpheus Dec 19, 2024 @ 4:52pm 
No, I mean the four beacons for ship landing. Ship beacons.