RimWorld
1,718 beoordelingen
Psychology (unofficial) v1.1-1.5
6
3
23
16
2
4
5
4
2
3
3
3
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
Bestandsgrootte
Geplaatst op
Bijgewerkt op
25.652 MB
7 mrt 2020 om 9:49
5 sep 2024 om 13:06
22 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Psychology (unofficial) v1.1-1.5

Omschrijving
External 1.5 download with source files [drive.google.com]

This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here: https://steamcommunity.com/sharedfiles/filedetails/?id=1552507180).

It's safe to install/upgrade on existing saves (will have to create a new drug policy however).

If the original creator asks to remove this, I will remove it. Otherwise I will try to keep fixing it.

Known issues:
- EdB Prepare Carefully support is broken and not included for now. Use Character Editor / Developer mode.
- Some issues from original psychology mod are probably still here.
- Mayor/Elections system buggy on some modlists.
- Anxiety kinda buggy.
Populaire discussies Alles weergeven (58)
193
24 apr om 11:24
BELANGRIJK: BUG reports
che_lovek
15
22 mrt 2024 om 12:59
Glitched Proposals
Red Power Ranger
9
14 mrt om 20:47
Broken after Aug 9 update
Orchuris
1.812 opmerkingen
DYNAMAX 11 jun om 22:55 
Yeah one of my slaves decided he'd run for mayor so I'll be turning that off and thank you for mentioning it. Also the mod setting for elections only actually displayed its particular settings after I clicked into some of the other settings and back. Not sure if the settings for the mod are semi broken for all but this allowed me to turn off elections.
SadPlastic 10 jun om 4:45 
The mod settings exist, but when I click on the table of contents it doesn't show any options. Elections are like other peoples broken, I think this happens when I disable the ideology system in the vanilla dlc.
wutville resident 9 jun om 1:33 
mayor system has been broken for a while, you should disable it

anyway this mod is essentially on life support so people can just use it for future versions
DYNAMAX 29 mei om 15:47 
Tom wandered too close to the resident mech cluster. Neck deleted. Guess I need to find a new abbot.
DYNAMAX 29 mei om 13:44 
Why in all of the rimworlds does my colonist have -81 mood debuff for complaining to the mayor 6 times? D: Tom is currently running wild and removing all of his clothes and I wondered why...
wsl 29 mei om 3:52 
In my case the mod was the reason of constant performance stutters. (found out in the dev console)
I turned it off and now the game feels way more responsive.
Not sure about you can't remove it from a save. Mine works just fine, but maybe it's because I installed it mid-save too.
Thssthfok 19 mei om 22:34 
@Rosadrop yeah, i mean it is a pretty complex mod. On top of rimworld "f it" approach to modding api documentation, it makes it difficult to even know where to begin as far as fixing how it works.
Solarius Scorch 16 mei om 9:32 
The "story generation" is... well, it's not wrong, but it has a pretty narrow understanding of what a story is. Basically, the storytelling aspect is shooting and looting, and maybe an occasional marriage. The human interaction part is extremely simplistic and lacking in basic storytelling tropes. Psychology is definitely a step in the right direction to fix this.
Savage Servant 16 mei om 7:53 
You should add information that you can't remove it safely from a save.
Rosadrop 12 mei om 9:58 
And yes, a mod like psychology that fits with huge mod lists is dearly dearly missed ;(