RimWorld

RimWorld

1,716 ratings
Psychology (unofficial) v1.1-1.5
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
25.652 MB
Mar 7, 2020 @ 9:49am
Sep 5, 2024 @ 1:06pm
22 Change Notes ( view )

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Psychology (unofficial) v1.1-1.5

Description
External 1.5 download with source files [drive.google.com]

This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here: https://steamcommunity.com/sharedfiles/filedetails/?id=1552507180).

It's safe to install/upgrade on existing saves (will have to create a new drug policy however).

If the original creator asks to remove this, I will remove it. Otherwise I will try to keep fixing it.

Known issues:
- EdB Prepare Carefully support is broken and not included for now. Use Character Editor / Developer mode.
- Some issues from original psychology mod are probably still here.
- Mayor/Elections system buggy on some modlists.
- Anxiety kinda buggy.
Popular Discussions View All (58)
193
Apr 24 @ 11:24am
PINNED: BUG reports
che_lovek
15
Mar 22, 2024 @ 12:59pm
Glitched Proposals
Red Power Ranger
9
Mar 14 @ 8:47pm
Broken after Aug 9 update
Orchuris
1,812 Comments
DYNAMAX Jun 11 @ 10:55pm 
Yeah one of my slaves decided he'd run for mayor so I'll be turning that off and thank you for mentioning it. Also the mod setting for elections only actually displayed its particular settings after I clicked into some of the other settings and back. Not sure if the settings for the mod are semi broken for all but this allowed me to turn off elections.
SadPlastic Jun 10 @ 4:45am 
The mod settings exist, but when I click on the table of contents it doesn't show any options. Elections are like other peoples broken, I think this happens when I disable the ideology system in the vanilla dlc.
wutville resident Jun 9 @ 1:33am 
mayor system has been broken for a while, you should disable it

anyway this mod is essentially on life support so people can just use it for future versions
DYNAMAX May 29 @ 3:47pm 
Tom wandered too close to the resident mech cluster. Neck deleted. Guess I need to find a new abbot.
DYNAMAX May 29 @ 1:44pm 
Why in all of the rimworlds does my colonist have -81 mood debuff for complaining to the mayor 6 times? D: Tom is currently running wild and removing all of his clothes and I wondered why...
wsl May 29 @ 3:52am 
In my case the mod was the reason of constant performance stutters. (found out in the dev console)
I turned it off and now the game feels way more responsive.
Not sure about you can't remove it from a save. Mine works just fine, but maybe it's because I installed it mid-save too.
Thssthfok May 19 @ 10:34pm 
@Rosadrop yeah, i mean it is a pretty complex mod. On top of rimworld "f it" approach to modding api documentation, it makes it difficult to even know where to begin as far as fixing how it works.
Solarius Scorch May 16 @ 9:32am 
The "story generation" is... well, it's not wrong, but it has a pretty narrow understanding of what a story is. Basically, the storytelling aspect is shooting and looting, and maybe an occasional marriage. The human interaction part is extremely simplistic and lacking in basic storytelling tropes. Psychology is definitely a step in the right direction to fix this.
Savage Servant May 16 @ 7:53am 
You should add information that you can't remove it safely from a save.
Rosadrop May 12 @ 9:58am 
And yes, a mod like psychology that fits with huge mod lists is dearly dearly missed ;(