DUSK
25 ratings
DUSK Weapons Guide
By Doomer
There you are, an amateur treasure hunter that has traveled hundreds of miles to Dusk. A backwoods town that is rumored to have untold riches in every corner, and is completely abandoned. Could this be too good to be true? Well you didn't really consider it, all you were thinking about was how you were going to quit your job at the gas station and live a life of luxury living in a giant estate surrounded with sports cars, hookers, and all of the cigars your little heart desires. So when you finally arrive there, your unbridled excitement turns to unbridled terror as you find out you're not going to be walking away with all the jewels that your pockets can carry, but instead fighting for survival against an evil cult that has overrun the place. Every single redneck cultist, demonic creature, and lovecraftian horror is absolutely hellbent on killing you in a gruesome and horrifying way. You are armed to the teeth with all kinds of weapons, but since your the same person who thought treasure hunting in a cult infested town was a good idea you have no idea how to use them. But luckily right as you were being kidnapped by these weirdos, you opened your laptop and instead of contacting the authorities like a normal person, you logged on to Steam, went to the community forums and looked up this guide that you are currently reading right now. This guide will teach you how to how to used these well crafted tools of death. If you follow this guide, by the end of the night you'll make all those murderous, inbred, troglodytes wish they never left the dilapidated hobbles they call home.
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Melee
Sickles

Your starting weapon. These are sharp metal hooks used to cut down wheat or a slash the crap out of a cultist's face. What it lacks in damage it makes up for firing speed and stun locking. Against a single target you could consistently kill weaker foes. You can also deflect almost any projectile in the game with a well timed swing. A very skilled treasure hunter can avoid massive damage by swing their sickles, but that's easier said than done. Other than that that it is heavily out classed by literally any other weapon, but it's not useless by any means it's just more of a utility tool than a weapon. If you somehow completely deplete your ammunition that you can use the Sickles but only if you're that desperate.



Sword

An iron sword that can cut monsters in half. Does much more damage than the sickles. The blade can also be charged up for a much stronger stab. You can also use your morale to block attacks. A very practical melee weapon for CQC.



Cigar

Turns out smoking a big ol' brown Cuban cigar every five seconds is good for your heath. While technically not a weapon, it is your only personal source of healing. It only heals one HP per puff. So if you have no other options for healing then just take a little smoke break.
Side Arms
Pistols

The pistol is a great starting weapon. If you find another one you can dual wield them and double the firing rate. Your not going to use it that much, but it's a good weapon to use when your other weapons are low on ammo.



Shotguns

The shotgun is an even better starting weapon than the pistol, and just like the pistol it can be dual wielded to increase the fire rate. A great weapon to kill the weaker enemies, especially mages and goats.



Super Shotgun

The double barreled shotgun, the greatest tool of killing ever conceived by the human imagination. Uses twice the ammo of the normal shotgun but does nearly triple the damage. Can kill more than half the enemy roster with a single well placed blast. But you need to be very close because it's very ineffective at medium range, and completely useless at long range combat.
Rifles
Assault Rifle

The assault rifle is a really good fodder control weapon. It just chews through goats and soldiers like tissue paper.



Hunting Rifle

The hunting rifle is basically the super shotgun but made for long range combat situations. It does have a pretty low ammo pool, but you won't use this all the time. Particularly effective against scarecrows and wielders.



Crossbow

A stupidly useful weapon in certain situations. The bolts travel trough walls and can hit multiple enemies. Allowing you to kill them before they even see you. This is very helpful against the grand wizards and can severely hurt some of the bosses. You can also jump with this weapon to get to high places.
Explosive Launchers
Mortar

The Mortar is a great weapon for crowd control. And if you click mouse 2 you can manually detonate the grenades in mid air. Now it's not a bad weapon at all, but it's kind of hilariously inferior to the riveter.



Riveter

I think I can safely say that the riveter is the most powerful weapon in the game. It's also my personal favorite. Literally everything the mortar does the riveter does it so much better. It just completely destroys crowds of any combination of enemies. It has an insane rate of fire. Ammo for it is very easy to come by, the game just gives you rivets like candy. You can also rocket jump with it but be careful not to blow your dumass up.
6 Comments
bad brains Aug 26, 2021 @ 9:33am 
i love magic sword and a crossbow. they are so satysfying to use
CaliburX4 May 15, 2021 @ 11:00am 
The sword also has a block/deflect it can do if you have enough morale. Kinda like the commie sticks, but you don't necessarily have to time it right, just hold it down.

Note though, deflecting doesn't negate damage, just reduces it (or maybe it just costs morale, been a while since I used it). Because of this, eventually you will no longer be able to block/deflect until you get morale again, but it's good when you find yourself in a bullet storm.

It's also pretty f*cking sick, so there's that, too.
Watereaters Nov 14, 2020 @ 9:29pm 
No Soap 0/10
Doomer  [author] May 3, 2020 @ 9:28pm 
Thank you so much for this information. I didn't even know you could deflect projectiles with sickles. I will edit this in the guide.
Godhead May 3, 2020 @ 9:09pm 
Sickles are useful to deflect projectiles, especially when dealing with grand wizards so you don't have to worry about finding terrain to deal with the homing fireballs.