Killing Floor 2

Killing Floor 2

125 ratings
KF-The-Killing-Temple
   
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Maps and Mods: Maps, Survival
File Size
Posted
99.011 MB
Mar 4, 2020 @ 10:24am
1 Change Note ( view )

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KF-The-Killing-Temple

Description
KF-The-Killing-Temple

Looming high above the ruins of ancient pyramids,
the Temple casts its monolithic shadow upon the hot, bloodstained sands,
ever replenished by storms and slaughter alike.
Will you face what horrors the tombs may resurrect,
or flee towards the mirage of safety offered by a barren wasteland?
Be weary, for the deserts shifting sands may be deadlier than any foe you face.



map:
small-meduim
4 traders
20 collectables
sand storm
pickups and ammo via kismet
custom shaders and particle


have mercy on your soul,
this map may look pretty but plays dirty,
Egyptian gods have spoken !


credits,
unreal tournament 2004,
deadfalll adventure,
danyart,magister and all that played the beta version

good luck all and keep up the great support

17 Comments
sR~ May 8 @ 7:09pm 
i liked it, pretty cool artwork, loved the anubis statues.
zumlustigenschnitzlwirt|Tv Nov 4, 2022 @ 12:31am 
I also have a nice map on my 2 servers
[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen

[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
manolito Jun 19, 2020 @ 6:56am 
it looks good :steamhappy:
Wehzy Jun 11, 2020 @ 6:48am 
Good map, reminds me a lot of serios sam which is an amazing game.
DocMcStuffin May 10, 2020 @ 5:53pm 
This is a fun map. It's aesthetic is like Stargate meets Serious Sam.
sebul Apr 10, 2020 @ 4:07am 
trash map.
sebul Apr 10, 2020 @ 4:04am 
the zeds outside burns and dies. what is this. this is too easy.
Frostbite*  [author] Mar 15, 2020 @ 8:35am 
its a troll but they still can be picked up
missing.trigger Mar 15, 2020 @ 7:18am 
Why there's ammo on fire sand if you don't supposed to go there????
Frostbite*  [author] Mar 14, 2020 @ 9:18pm 
Serious the sand outside of the playing area is ofc hot desert sand,eg no go area for the players,makes sense,also the inside of the map is what the player has to play in, it isnt open world:),imagine inside the players area as the same as the outside,it would be just brutal and unfair,i have the players gameplay in mind not to charchoal them to death,that wouldnt be fun now:),besides u can go a good distance out of map if u have a medic healing u,also during trading times u take no damadge sure:^^ ty for the feedback