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I'm working to revive the mod and I had to set it up twice before I found out that a non-replacer version is not viable. Unfortunately, I need to make use of the sponsor-specific buildings references - they are hidden and it's impossible for me to copy all of their properties in new instances.
The good news is that I managed to fix the bug with the Paradox sponsor.
Once I finish revising the sponsors and fixing all issues, I'll publish a new version.
However, the Paradox sponsor was not removed intentionally, but because of a bug with the modding tools that didn't allow it to appear.
Are you suggesting that I duplicate all sponsors instead of replacing them, and simply allow the player to choose between modded and unmodded sponsor version?
1) Still play as Pradox
2) Set non-nerfed sponsors for rivaled colonies.
@Acar, sorry for failing to see your message and respond to it.
I have resaved and reuploaded the mod, hoping that will fix certain discrepancies with the latest changes done by DLCs etc.
However, I have to admit that I'm only familiar with the earlier state of the game from the time I worked on it as part of the Haemimont team.
I haven't played it with the recent additions, so I can't really estimate their scope and impact. I see that some "built-in" bonuses may have been removed (such as the 5 free pods), but I'll need to delve deeper into it and see what should I do to restore them or at least rebalance with other bonuses.
Until then, any feedback on missing features will be greatly appreciated!